Designing for XR applications is a complex task that requires knowledge from multiple disciplines in terms of interaction design, user experience, programming, and content creation. This complexity increases when the XR application is for educational purposes. XR education applications require additional competencies for defining learning objectives, designing activities that ensure that the objectives are achieved, and know-how regarding the integration of the application in the curriculum, whilst, at the same time, overcoming external barriers such as student access to technology and institutional support.
The design process proposed in this paper aims to give guidance to designers of XR applications that are integrated in an education context. The design process is then applied in the design of XR Maths, a XR mathematics collaborative lab which aims to help students understand and familiarise themselves with mathematical concepts and improve the learning experience offering an additional teaching tool to lecturers. The purpose is to complement, and not replace, frontal teaching of Mathematics in different disciplines across different programs, supporting lecturers rather than being their substitute.
To gather students’ views and initial requirements regarding the use of XR for teaching mathematics, a survey and follow-up interviews were conducted between July and September 2020. The sample targeted were first year students enrolled in six different programmes at the University of the West of Scotland that involved mathematics modules. Lecturers in mathematics were also consulted to understand how the subject is taught to students from various programmes.
In this paper, we propose a process for designing XR application for education and initial findings regarding the user and functional requirements for the XR Maths lab as well as the limitations and barriers that need to be overcome for the success of such platform are presented.
|Title of host publication
|Proceedings of the 15th European Conference on Games Based Learning
|Subtitle of host publication
|A Virtual Conference hosted by The University of Brighton, UK, 23-24 September 2021
|Academic Conferences and Publishing International Ltd
|Accepted/In press - 20 May 2021
|15th European Conference on Games Based Learning - University of Brighton (Online), Brighton, United Kingdom
Duration: 23 Sept 2021 → 24 Sept 2021
|15th European Conference on Games Based Learning
|23/09/21 → 24/09/21
- extended realities
- design process
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Gilardi, Marco (Recipient), Hainey, Thomas (Recipient), Walker, Alan (Recipient), Rodriguez Nunez, Cristina (Recipient) & Bakhshi, Andisheh (Recipient), 2020
Prize: Prize (including medals and awards)