Writing Successful Undergraduate Dissertations in Games Development and Computer Science

Research output: Book/ReportBook

Abstract

Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation-based. This book provides an accessible, concise guide to producing a dissertation in Computer Science, Software Engineering or Games Development degrees with research projects typically involving design, implementation, testing and evaluation.

Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover:

Producing literature reviews,
Formulating research questions,
Understanding epistemologies,
Selecting methodologies and research methods,
Software development lifecycle methodologies,
Evaluation, statistical analysis and formulating conclusions.

Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in Computer Science, Software Engineering or Games Development.
Original languageEnglish
PublisherRoutledge Taylor & Francis Group
Number of pages256
ISBN (Electronic)9781003054887
ISBN (Print)9780367517083, 9780367517076
Publication statusPublished - 23 Nov 2022

Fingerprint

Dive into the research topics of 'Writing Successful Undergraduate Dissertations in Games Development and Computer Science'. Together they form a unique fingerprint.

Cite this