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When It Gives (2025)

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    Abstract

    When It Gives is an acousmatic work in two movements that traces the evolution of unstable sonic materials within immersive spatial environments. The title refers to the second movement, which explores the unease of a material on the verge of collapse. The composition incorporates sounds such as glass collisions, plucked cactus spikes, breaking polystyrene, running water, tin foil, prepared guitar strings, and synthesized tones. The first movement centers on an algorithmic system of evolving quartal trichords that form a harmonic field in flux. Microtonal textures emerge as descending glissandi, articulated from different spatial positions, intertwine and gradually darken before dissolving into the second movement. Here, the focus shifts to polystyrene, where a language of pre-breakage ‘cracks’ and ‘squeaks’ is explored, heightening the notion that something is about to give. These textures accumulate, amplifying tension until the material gives way, followed by the fragile aftermath of fractured pieces settling into silence. The work was shaped through specialized software integrating improvisation, microtemporality, harmonic evolution, and ambisonic spatialization, ensuring precise control over evolving sonic materials. These processes shape the two overlapping movements, leading listeners through a dynamic interplay of instability, rupture, and stillness.
    Original languageEnglish
    Publication statusPublished - 8 Jun 2025
    EventInternational Computer Music Conference 2025 - Northeastern University, Boston, United States
    Duration: 8 Jun 202514 Jun 2025
    https://icmc2025.sites.northeastern.edu

    Conference

    ConferenceInternational Computer Music Conference 2025
    Abbreviated titleICMC Boston 2025
    Country/TerritoryUnited States
    CityBoston
    Period8/06/2514/06/25
    Internet address

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 1 - No Poverty
      SDG 1 No Poverty
    2. SDG 2 - Zero Hunger
      SDG 2 Zero Hunger
    3. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being
    4. SDG 4 - Quality Education
      SDG 4 Quality Education
    5. SDG 10 - Reduced Inequalities
      SDG 10 Reduced Inequalities
    6. SDG 13 - Climate Action
      SDG 13 Climate Action
    7. SDG 14 - Life Below Water
      SDG 14 Life Below Water

    Keywords

    • acousmatic
    • composition
    • fixed-medium
    • improvisation
    • music
    • ambisonic
    • immersive audio
    • interface design
    • sound synthesis
    • algorithmic music

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