VR 3D visualization interface

Sergio Callabria, Charles Cullen, Bryan Duggan

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Human activities produce large amounts of data, from online transactions to scientific experiments, this vast trove of information is being collected on a daily basis and great efforts are being made to produce tools to analyze it, in an attempt to gather insight and knowledge from this inexhaustible source. The use of 3D techniques to display information, and sorting techniques to arrange it are not new. Node-edge graphs predate computers, but their visualization in real-time, three-dimensional virtual reality is quite recent. Some efforts have been conducted by visualization researchers to verify the validity of these techniques, and some HCI experiments have been carried out in navigating 3D spaces. This paper describes a HCI framework to facilitate engagement in an immersive 3D virtual reality (VR) visualization, by means of a compound control system consisting of existing technologies, for navigation and highlighting, and a purpose built controller for selection and manipulation of data; within a software environment that was built using an existing real time 3D game engine.
Original languageEnglish
Title of host publicationAVI '16
Subtitle of host publicationProceedings of the International Working Conference on Advanced Visual Interfaces
EditorsPaolo Buono, Rosa Lanzilotti, Maristella Matera
PublisherAssociation for Computing Machinery
Number of pages2
ISBN (Print)9781450341318
Publication statusPublished - 7 Jun 2016
Externally publishedYes
EventInternational Conference on Advanced Visual Interfaces 2016 - Hotel Villa Romanazzi Carducci, Bari, Italy
Duration: 7 Jun 201610 Jun 2016
Conference number: 13


ConferenceInternational Conference on Advanced Visual Interfaces 2016
Abbreviated titleAVI 2016
Internet address


  • Vizualization
  • Interaction
  • Controls
  • Interfaces


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