Virtual reality as a tool to assist learning in aerospace assembly

Zara Gibson, Michael McGeown, Joseph Butterfield, Adelaide Marzano, Brian Murphy

Research output: Contribution to conferencePaper

Abstract

This study examines whether virtual reality (VR) is more superior to paper-based instructions in increasing the speed at which individuals learn a new assembly task. Specifically, the work seeks to quantify any learning benefits when individuals have been given the opportunity and compares the performance of two groups using virtual and hardcopy media types to pre-learn the task. A build experiment based on multiple builds of an aircraft panel showed that a group of people who pre-learned the assembly task using a VR environment completed their builds faster (average build time 29.5% lower). The VR group also made fewer references to instructional materials (average number of references 38% lower) and made fewer errors than a group using more traditional, hard copy instructions. These outcomes were more pronounced during build one with differences in build time and number of references showing limited statistical differences.
Original languageEnglish
Publication statusPublished - 1 Sep 2016
Externally publishedYes
Event33rd International Manufacturing Conference - University of Limerick, Limerick, Ireland
Duration: 30 Aug 20161 Sep 2016

Conference

Conference33rd International Manufacturing Conference
Abbreviated titleIMC33
CountryIreland
CityLimerick
Period30/08/161/09/16

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Keywords

  • virtual reality
  • assembly

Cite this

Gibson, Z., McGeown, M., Butterfield, J., Marzano, A., & Murphy, B. (2016). Virtual reality as a tool to assist learning in aerospace assembly. Paper presented at 33rd International Manufacturing Conference, Limerick, Ireland.