Virtual observation of virtual reality simulations

Scott Ronald Howie, Marco Gilardi

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)
270 Downloads (Pure)


Unlike conventional desktop simulations which have constrained interaction, immersive Virtual Reality (VR) allows users to freely move and interact with objects. In this paper we discuss a work-in-progress system that 'virtually' records participants movement and actions within a simulation. This system recovers and rebuilds recorded data on request, accurately replaying individual participants motions and actions in the simulation. Observers can review this reconstruction using an unrestricted virtual camera and if necessary, observe changes from recorded input devices. Reconstruction of each participants' skeleton structure was created using tracked input devices. We conclude that our system offers detailed recreation of high-level knowledge and visual information of participant actions during simulations.
Original languageEnglish
Title of host publicationCHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Number of pages6
ISBN (Print)9781450359719
Publication statusPublished - 2 May 2019
EventACM CHI Conference on Human Factors in Computing Systems: Weaving the Threads of CHI - Scottish Event Campus, Glasgow, United Kingdom
Duration: 4 May 20199 May 2019


ConferenceACM CHI Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI 2019
Country/TerritoryUnited Kingdom
Internet address


  • Virtual Reality
  • VR
  • Observing
  • Replaying
  • Reviewing
  • Simulations
  • Virtual Observation


Dive into the research topics of 'Virtual observation of virtual reality simulations'. Together they form a unique fingerprint.

Cite this