UNITE: Enhancing Students’ Self-efficacy through the Use of a 3D Virtual World

Mark Stansfield, James Scullion, Gavin Baxter

Research output: Contribution to conferencePaperpeer-review

6 Citations (Scopus)
2 Downloads (Pure)

Abstract

This paper reviews a primarily quantitative empirical study involving 109 computing undergraduate students to assess whether the use of a 3D virtual world environment, implemented as part of their curriculum, could support the concept of self-efficacy. Whilst the role of self-efficacy within education in enhancing student motivation and learning has received increasing coverage over the last twenty years, its role within the context of 3D virtual worlds is still to be more fully explored. This study found that the use of a 3D virtual world for communication and collaboration improved students’ self-efficacy beliefs in relation to activities undertaken as part of collaborative team-based projects. The results indicate significant improvements between students’ pre-test and post-test self-efficacy ratings.
Original languageEnglish
Pages1635-1653
Number of pages18
DOIs
Publication statusPublished - 1 Dec 2015

Keywords

  • 3D virtual worlds
  • collaborative
  • 3D virtual environment
  • Open Wonderland

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