UNITE: Collaborative learning in a 3D virtual world

James Scullion, Mark Stansfield, Daniel Livingstone, Thomas Hainey

    Research output: Contribution to conferencePaper

    Abstract

    This study found that the use of a 3D virtual world improved students’ self-efficacy beliefs in relation to a number of activities undertaken as part of collaborative team-based projects. This paper describes a quantitative study of 80 university students enrolled in the Computer Games Design module at the University of the West of Scotland. The results indicate some significant improvements between students’ pre-test and post-test self-efficacy ratings, with a medium effect size. The study forms the first tranche of a larger project which is currently being substantially extended to incorporate students from other institutions, education sectors and cognate areas.
    Original languageEnglish
    Publication statusPublished - 2013
    EventiED Europe 2013 - 3rd European Immersive Education Summit - King's College London, London, United Kingdom
    Duration: 28 Nov 201329 Nov 2013

    Conference

    ConferenceiED Europe 2013 - 3rd European Immersive Education Summit
    Country/TerritoryUnited Kingdom
    CityLondon
    Period28/11/1329/11/13

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