Skip to main navigation Skip to search Skip to main content

Towards the Development of a Games-Based Learning Evaluation Framework

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    The field of games-based learning (GBL) has a dearth of empirical evidence supporting the validity of the approach (Connolly, Stansfield, & Hainey, 2007a; de Freitas, 2006). One primary reason for this is a distinct lack of frameworks for GBL evaluation. The literature has a wealth of articles suggesting ways that GBL can be evaluated against particular criteria with various experimental designs and analytical techniques. Based on a review of existing frameworks applicable to GBL and an extensive literature search to identify measurements that have been taken in relevant studies, this chapter will provide general guidelines to focus researchers on particular categories of evaluation, individual measurements, experimental designs and texts in the literature that have some form of empirical evidence or framework relevant to researchers evaluating GBL environments particularly focusing on learner performance. A new evaluation framework will be presented based on the compilation of all the particular areas and analytical measurements found in the literature.
    Original languageEnglish
    Title of host publicationGames-Based Learning Advancements for Multi-Sensory Human Computer Interfaces
    Subtitle of host publicationTechniques and Effective Practices
    EditorsThomas Connolly, Mark Stansfield, Liz Boyle
    Place of PublicationHershey, PA, USA
    PublisherIdea Group Inc
    Pages251-273
    Number of pages23
    ISBN (Electronic)9781605663616
    ISBN (Print)9781605663609, 1605663603
    DOIs
    Publication statusPublished - 2009

    Fingerprint

    Dive into the research topics of 'Towards the Development of a Games-Based Learning Evaluation Framework'. Together they form a unique fingerprint.

    Cite this