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Towards emotion recognition in immersive virtual environments: a method for facial emotion recognition

  • Kahina Amara*
  • , Naeem Ramzan
  • , Nadia Zenati
  • , Oualid Djekoune
  • , Cherif Larbes
  • , Mohamed Amine Guerroudji
  • , Djamel Aouam
  • *Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    277 Downloads (Pure)

    Abstract

    Virtual Reality (VR) is, thus, proposed as a powerful tool to simulate complex, real situations and environments, offering researchers unprecedented opportunities to investigate human behaviour in closely controlled designs in controlled laboratory conditions. Facial emotion recognition has attracted a great deal of interest for interaction in virtual reality, healthcare system: Therapeutic applications, surveillance video application etc. In this paper, we propose a method for facial emotion recognition for immersive virtual environment based on 2D and 3D geometrical features. We used our collected dataset of 17 subjects' performance of six basic facial emotions (anger, fear, happiness, surprise, sadness, and neutral) using three devices: Kinect (v1), Kinect (v2), and RGB HD camera. In addition, we present the performance results of the RGB data for facial emotion recognition using Bagged Trees algorithm. To assess the performance of the proposed system, we used leave-one-out-subject cross-validation. We compared the 2D and 3D data performance for facial expression recognition. The obtained results show the superior performance of the RGB-D features provided by Kinect (v2). Our findings highlight that the 2D images are not robust enough for facial emotion recognition. The built facial emotion models will animate virtual characters that can express emotions via facial expressions. This could be deployed for Chatting, Learning and Therapeutic Intervention.

    Original languageEnglish
    Title of host publicationICCSA 2021 Conference on Computer Science's Complex Systems and their Applications 2021
    Subtitle of host publicationProceedings of the 2nd International Conference on Computer Science's Complex Systems and their Applications Oum El Bouaghi, Algeria, May 25 and 26, 2021.
    EditorsToufik Marir, Abdelhabib Bourouis, Rohallah Benaboud, Varun Gupta, Chetna Gupta
    PublisherCEUR Workshop Proceedings
    Pages253-263
    Number of pages11
    Volume2904
    Publication statusPublished - 25 May 2021
    Event2nd International Conference on Computer Science's Complex Systems and their Applications, ICCSA 2021 - Oum El Bouaghi, Algeria
    Duration: 25 May 202126 May 2021

    Publication series

    NameCEUR Workshop Proceedings
    PublisherCEUR Workshop Proceedings
    Volume2904
    ISSN (Print)1613-0073

    Conference

    Conference2nd International Conference on Computer Science's Complex Systems and their Applications, ICCSA 2021
    Country/TerritoryAlgeria
    CityOum El Bouaghi
    Period25/05/2126/05/21

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    Keywords

    • avatar animation
    • facial emotion recognition
    • geometrical features
    • immersive environment
    • interaction
    • machine learning
    • Rgb
    • Rgb-d
    • virtual reality

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