Abstract
Virtual Reality (VR) is, thus, proposed as a powerful tool to simulate complex, real situations and environments, offering researchers unprecedented opportunities to investigate human behaviour in closely controlled designs in controlled laboratory conditions. Facial emotion recognition has attracted a great deal of interest for interaction in virtual reality, healthcare system: Therapeutic applications, surveillance video application etc. In this paper, we propose a method for facial emotion recognition for immersive virtual environment based on 2D and 3D geometrical features. We used our collected dataset of 17 subjects' performance of six basic facial emotions (anger, fear, happiness, surprise, sadness, and neutral) using three devices: Kinect (v1), Kinect (v2), and RGB HD camera. In addition, we present the performance results of the RGB data for facial emotion recognition using Bagged Trees algorithm. To assess the performance of the proposed system, we used leave-one-out-subject cross-validation. We compared the 2D and 3D data performance for facial expression recognition. The obtained results show the superior performance of the RGB-D features provided by Kinect (v2). Our findings highlight that the 2D images are not robust enough for facial emotion recognition. The built facial emotion models will animate virtual characters that can express emotions via facial expressions. This could be deployed for Chatting, Learning and Therapeutic Intervention.
| Original language | English |
|---|---|
| Title of host publication | ICCSA 2021 Conference on Computer Science's Complex Systems and their Applications 2021 |
| Subtitle of host publication | Proceedings of the 2nd International Conference on Computer Science's Complex Systems and their Applications Oum El Bouaghi, Algeria, May 25 and 26, 2021. |
| Editors | Toufik Marir, Abdelhabib Bourouis, Rohallah Benaboud, Varun Gupta, Chetna Gupta |
| Publisher | CEUR Workshop Proceedings |
| Pages | 253-263 |
| Number of pages | 11 |
| Volume | 2904 |
| Publication status | Published - 25 May 2021 |
| Event | 2nd International Conference on Computer Science's Complex Systems and their Applications, ICCSA 2021 - Oum El Bouaghi, Algeria Duration: 25 May 2021 → 26 May 2021 |
Publication series
| Name | CEUR Workshop Proceedings |
|---|---|
| Publisher | CEUR Workshop Proceedings |
| Volume | 2904 |
| ISSN (Print) | 1613-0073 |
Conference
| Conference | 2nd International Conference on Computer Science's Complex Systems and their Applications, ICCSA 2021 |
|---|---|
| Country/Territory | Algeria |
| City | Oum El Bouaghi |
| Period | 25/05/21 → 26/05/21 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- avatar animation
- facial emotion recognition
- geometrical features
- immersive environment
- interaction
- machine learning
- Rgb
- Rgb-d
- virtual reality
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