Towards an understanding of the relationship between executive functions and learning outcomes from serious computer games

James Boyle, Elizabeth A. Boyle

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    There is accumulating evidence that playing games leads to a range of cognitive and perceptual advantages. In addition there has been speculation
    that digital games can support higher level thinking. In this paper we propose that viewing these gains from the perspective of executive functions can help to provide a more coherent approach to understanding the cognitive benefits of playing games. Executive functions refer to a range of higher level cognitive processes that regulate, control and manage other cognitive processes. Three models are considered: Baddeley’s model of working memory [1], and two
    models of executive functions, that of Anderson [2], and that of Diamond [3]. The implications for serious games research and games design and for future research are considered.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance
    Subtitle of host publicationSecond International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers
    EditorsAlessandro De Gloria
    PublisherSpringer International Publishing AG
    Pages187-199
    Number of pages13
    ISBN (Electronic)9783319121574
    ISBN (Print)9783319121567
    DOIs
    Publication statusPublished - 2014

    Publication series

    NameLecture Notes in Computer Sciences
    PublisherSpringer
    Volume8605
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

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