Abstract
Within the discipline of game-based learning (GBL) the concept of debriefing has been established as a fundamental component of the learning experience (Fanning & Gaba, 2007).Through debriefing, players are encouraged to reflect and question the skills they have used in the game. As David Crookall (2011, p.907) argues in the editorial for the 40th anniversary of the Simulation & Gaming journal:… one thing that is not being done as much as it should is proper debriefing—that is, the occasion and activity for the reflection on and the sharing of the game experience to turn it into learning.
This chapter presents a proposed framework for the development of computer-mediated debriefing in interactive game-based exhibits. This framework was developed as part of the Playable Social Interactions (PSI) project at the Dublin Institute of Technology (DIT). The PSI project seeks to explore the learning and social engagement of visitors with interactive game-based exhibits through the creation of a proposed development framework and the testing and iteration of designed installations. This study, as part of the PSI project, aims to explore the role of debriefing in interactive game-based installations and the efficacy of a computer-mediated approach to debriefing.This chapter will describe an approach to the development of an interactive game-based exhibit that has been designed to enable testing of computer-mediated debriefing. Furthermore, the proposed research questions and the research design that will be implemented for this study will be outlined. It is hoped that this study can provide insights for exhibit designers, curators, game designers and game-based learning researchers to consider when approaching the development of interactive game-based exhibits.
This chapter presents a proposed framework for the development of computer-mediated debriefing in interactive game-based exhibits. This framework was developed as part of the Playable Social Interactions (PSI) project at the Dublin Institute of Technology (DIT). The PSI project seeks to explore the learning and social engagement of visitors with interactive game-based exhibits through the creation of a proposed development framework and the testing and iteration of designed installations. This study, as part of the PSI project, aims to explore the role of debriefing in interactive game-based installations and the efficacy of a computer-mediated approach to debriefing.This chapter will describe an approach to the development of an interactive game-based exhibit that has been designed to enable testing of computer-mediated debriefing. Furthermore, the proposed research questions and the research design that will be implemented for this study will be outlined. It is hoped that this study can provide insights for exhibit designers, curators, game designers and game-based learning researchers to consider when approaching the development of interactive game-based exhibits.
Original language | English |
---|---|
Title of host publication | Proceedings of the 6th Irish Conference on Game-Based Learning |
Editors | Patrick Felicia, Neil Peirce, Mairead Brady, Ann Devitt |
Publisher | CreateSpace Independent Publishing Platform |
Chapter | 3 |
Pages | 17-23 |
Number of pages | 7 |
ISBN (Print) | 153558145X, 978-1535581455 |
Publication status | Published - 31 Aug 2016 |
Externally published | Yes |
Event | Irish Conference on Game-Based Learning - Dublin, Ireland Duration: 1 Sept 2016 → 2 Sept 2016 Conference number: 6 |
Conference
Conference | Irish Conference on Game-Based Learning |
---|---|
Abbreviated title | iGBL 2016 |
Country/Territory | Ireland |
City | Dublin |
Period | 1/09/16 → 2/09/16 |