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The Use of Computer Games in Education: A Review of the Literature

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    Games-based learning has captured the interest of educationalists as it is perceived as a potentially highly motivating approach for learning in a diverse number of areas. Despite this, there is a dearth of empirical evidence in the GBL literature, and confusion as to where games-based learning fits in relation to games, simulations, and serious games. This chapter will present a review of the current state of the GBL empirical literature, but will particularly focus on the fields of software engineering, Information Systems, and computer science. This chapter will also take into account the advantages and disadvantages that have to be considered when selecting a GBL approach.
    Original languageEnglish
    Title of host publicationHandbook of Research on Improving Learning and Motivation through Educational Games
    Subtitle of host publicationMultidisciplinary Approaches
    EditorsPatrick Felicia
    Place of PublicationHershey, PA, USA
    PublisherIdea Group Inc
    Pages29-50
    Number of pages22
    ISBN (Print)9781609604950
    DOIs
    Publication statusPublished - 2011

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