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The role of technology and digital gaming in nurse education

  • Brian Johnston
  • , Elizabeth Boyle
  • , Ewan MacArthur
  • , Baltasar Fernandez Manion

    Research output: Contribution to journalArticlepeer-review

    Abstract

    There is growing evidence that using e-learning and digital gaming technology can support students in their learning. An international project, Continuing/Higher Education in Research Methods Using Games, funded by the European Commission’s Lifelong Learning Programme and led by a team at the University of the West of Scotland, aims to develop interactive activities and games to support nursing and social science students. This article looks at the scope of the project in helping to deliver nurse education.
    Original languageEnglish
    Pages (from-to)35-38
    Number of pages4
    JournalNursing Standard
    Volume27
    Issue number28
    DOIs
    Publication statusPublished - 13 Mar 2013

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