The role of technology and digital gaming in nurse education

Brian Johnston, Elizabeth Boyle, Ewan MacArthur, Baltasar Fernandez Manion

Research output: Contribution to journalArticle

Abstract

There is growing evidence that using e-learning and digital gaming technology can support students in their learning. An international project, Continuing/Higher Education in Research Methods Using Games, funded by the European Commission’s Lifelong Learning Programme and led by a team at the University of the West of Scotland, aims to develop interactive activities and games to support nursing and social science students. This article looks at the scope of the project in helping to deliver nurse education.
Original languageEnglish
Pages (from-to)35-38
Number of pages4
JournalNursing Standard
Volume27
Issue number28
DOIs
Publication statusPublished - 13 Mar 2013

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Nurses
Learning
Technology
Education
Students
Social Sciences
Continuing Education
Scotland
Nursing
Research

Cite this

Johnston, Brian ; Boyle, Elizabeth ; MacArthur, Ewan ; Fernandez Manion, Baltasar. / The role of technology and digital gaming in nurse education. In: Nursing Standard. 2013 ; Vol. 27, No. 28. pp. 35-38.
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The role of technology and digital gaming in nurse education. / Johnston, Brian; Boyle, Elizabeth; MacArthur, Ewan; Fernandez Manion, Baltasar.

In: Nursing Standard, Vol. 27, No. 28, 13.03.2013, p. 35-38.

Research output: Contribution to journalArticle

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