The Maximum Score in Super Don Quix-ote

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    Abstract

    Arcade laserdisc videogames were pioneered by the original 1983 release of Dragon’s Lair from Advanced Microcomputer Systems. Alas, the punishing gameplay mechanics of Dragon’s Lair left many players frustrated. The 1984 laserdisc game, Super Don Quix-ote, from Japanese developer Universal, continued to employ a tradi- tional animation technique, while including on-screen prompts, providing the player with a helpful indication of the correct response to each challenge. By completing Super Don Quix-ote, without loss of life, a maximum score of 636500 can be achieved through routine gameplay bonus mechanisms. Super Don Quix- ote, however, also includes undocumented support for alterna- tive responses to the on-screen prompts. In the project described here, the open-source Daphne laserdisc emulator; along with Super Don Quix-ote software including a binary ROM image of the game itself and associated video files; are provided as input to a computer vision system, proving a perfect score of 776500 is possible; then confirmed by the human hand. A video of the full playthrough is available at https://youtu.be/ZpzWhfh92F4, and submitted to the Twin Galaxies gaming records organisation.
    Original languageEnglish
    Title of host publicationxCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X
    EditorsAlison Clifford, Miguel Carvalhais, Mario Verdicchio
    PublisherUniversity of Porto
    Pages304-309
    Number of pages6
    ISBN (Electronic)978-989-746-066-1
    Publication statusPublished - Sept 2015

    Publication series

    NamexCoAx: Proceedings of the Conference on Computation, Communication, Aesthetics and X
    ISSN (Print)2183-9069

    Keywords

    • Videogames
    • Retrogaming
    • Laserdisc
    • Artificial Intelligence
    • Computer Vision
    • Easter Eggs

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