The Maximum Score in Super Don Quix-ote

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Downloads (Pure)

Abstract

Arcade laserdisc videogames were pioneered by the original 1983 release of Dragon’s Lair from Advanced Microcomputer Systems. Alas, the punishing gameplay mechanics of Dragon’s Lair left many players frustrated. The 1984 laserdisc game, Super Don Quix-ote, from Japanese developer Universal, continued to employ a tradi- tional animation technique, while including on-screen prompts, providing the player with a helpful indication of the correct response to each challenge. By completing Super Don Quix-ote, without loss of life, a maximum score of 636500 can be achieved through routine gameplay bonus mechanisms. Super Don Quix- ote, however, also includes undocumented support for alterna- tive responses to the on-screen prompts. In the project described here, the open-source Daphne laserdisc emulator; along with Super Don Quix-ote software including a binary ROM image of the game itself and associated video files; are provided as input to a computer vision system, proving a perfect score of 776500 is possible; then confirmed by the human hand. A video of the full playthrough is available at https://youtu.be/ZpzWhfh92F4, and submitted to the Twin Galaxies gaming records organisation.
Original languageEnglish
Title of host publicationxCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X
EditorsAlison Clifford, Miguel Carvalhais, Mario Verdicchio
PublisherUniversity of Porto
Pages304-309
Number of pages6
ISBN (Electronic)978-989-746-066-1
Publication statusPublished - Sep 2015

Publication series

NamexCoAx: Proceedings of the Conference on Computation, Communication, Aesthetics and X
ISSN (Print)2183-9069

Fingerprint

ROM
Galaxies
Animation
Microcomputers
Computer vision
Mechanics
Prompts
Dragon
Players
Don Quixote
Arcade
Gaming
File
Video Games
Microcomputer
Software
Computer Vision
Open Source

Keywords

  • Videogames
  • Retrogaming
  • Laserdisc
  • Artificial Intelligence
  • Computer Vision
  • Easter Eggs

Cite this

Keir, P. (2015). The Maximum Score in Super Don Quix-ote. In A. Clifford, M. Carvalhais, & M. Verdicchio (Eds.), xCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X (pp. 304-309). (xCoAx: Proceedings of the Conference on Computation, Communication, Aesthetics and X). University of Porto.
Keir, Paul. / The Maximum Score in Super Don Quix-ote. xCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X. editor / Alison Clifford ; Miguel Carvalhais ; Mario Verdicchio. University of Porto, 2015. pp. 304-309 (xCoAx: Proceedings of the Conference on Computation, Communication, Aesthetics and X).
@inproceedings{5d8a00a1d8084b9491fad50126d14bdc,
title = "The Maximum Score in Super Don Quix-ote",
abstract = "Arcade laserdisc videogames were pioneered by the original 1983 release of Dragon’s Lair from Advanced Microcomputer Systems. Alas, the punishing gameplay mechanics of Dragon’s Lair left many players frustrated. The 1984 laserdisc game, Super Don Quix-ote, from Japanese developer Universal, continued to employ a tradi- tional animation technique, while including on-screen prompts, providing the player with a helpful indication of the correct response to each challenge. By completing Super Don Quix-ote, without loss of life, a maximum score of 636500 can be achieved through routine gameplay bonus mechanisms. Super Don Quix- ote, however, also includes undocumented support for alterna- tive responses to the on-screen prompts. In the project described here, the open-source Daphne laserdisc emulator; along with Super Don Quix-ote software including a binary ROM image of the game itself and associated video files; are provided as input to a computer vision system, proving a perfect score of 776500 is possible; then confirmed by the human hand. A video of the full playthrough is available at https://youtu.be/ZpzWhfh92F4, and submitted to the Twin Galaxies gaming records organisation.",
keywords = "Videogames, Retrogaming, Laserdisc, Artificial Intelligence, Computer Vision, Easter Eggs",
author = "Paul Keir",
year = "2015",
month = "9",
language = "English",
series = "xCoAx: Proceedings of the Conference on Computation, Communication, Aesthetics and X",
publisher = "University of Porto",
pages = "304--309",
editor = "Alison Clifford and Miguel Carvalhais and Mario Verdicchio",
booktitle = "xCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X",
address = "Portugal",

}

Keir, P 2015, The Maximum Score in Super Don Quix-ote. in A Clifford, M Carvalhais & M Verdicchio (eds), xCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X. xCoAx: Proceedings of the Conference on Computation, Communication, Aesthetics and X, University of Porto, pp. 304-309.

The Maximum Score in Super Don Quix-ote. / Keir, Paul.

xCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X. ed. / Alison Clifford; Miguel Carvalhais; Mario Verdicchio. University of Porto, 2015. p. 304-309 (xCoAx: Proceedings of the Conference on Computation, Communication, Aesthetics and X).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - The Maximum Score in Super Don Quix-ote

AU - Keir, Paul

PY - 2015/9

Y1 - 2015/9

N2 - Arcade laserdisc videogames were pioneered by the original 1983 release of Dragon’s Lair from Advanced Microcomputer Systems. Alas, the punishing gameplay mechanics of Dragon’s Lair left many players frustrated. The 1984 laserdisc game, Super Don Quix-ote, from Japanese developer Universal, continued to employ a tradi- tional animation technique, while including on-screen prompts, providing the player with a helpful indication of the correct response to each challenge. By completing Super Don Quix-ote, without loss of life, a maximum score of 636500 can be achieved through routine gameplay bonus mechanisms. Super Don Quix- ote, however, also includes undocumented support for alterna- tive responses to the on-screen prompts. In the project described here, the open-source Daphne laserdisc emulator; along with Super Don Quix-ote software including a binary ROM image of the game itself and associated video files; are provided as input to a computer vision system, proving a perfect score of 776500 is possible; then confirmed by the human hand. A video of the full playthrough is available at https://youtu.be/ZpzWhfh92F4, and submitted to the Twin Galaxies gaming records organisation.

AB - Arcade laserdisc videogames were pioneered by the original 1983 release of Dragon’s Lair from Advanced Microcomputer Systems. Alas, the punishing gameplay mechanics of Dragon’s Lair left many players frustrated. The 1984 laserdisc game, Super Don Quix-ote, from Japanese developer Universal, continued to employ a tradi- tional animation technique, while including on-screen prompts, providing the player with a helpful indication of the correct response to each challenge. By completing Super Don Quix-ote, without loss of life, a maximum score of 636500 can be achieved through routine gameplay bonus mechanisms. Super Don Quix- ote, however, also includes undocumented support for alterna- tive responses to the on-screen prompts. In the project described here, the open-source Daphne laserdisc emulator; along with Super Don Quix-ote software including a binary ROM image of the game itself and associated video files; are provided as input to a computer vision system, proving a perfect score of 776500 is possible; then confirmed by the human hand. A video of the full playthrough is available at https://youtu.be/ZpzWhfh92F4, and submitted to the Twin Galaxies gaming records organisation.

KW - Videogames

KW - Retrogaming

KW - Laserdisc

KW - Artificial Intelligence

KW - Computer Vision

KW - Easter Eggs

UR - http://2015.xcoax.org/

M3 - Conference contribution

T3 - xCoAx: Proceedings of the Conference on Computation, Communication, Aesthetics and X

SP - 304

EP - 309

BT - xCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X

A2 - Clifford, Alison

A2 - Carvalhais, Miguel

A2 - Verdicchio, Mario

PB - University of Porto

ER -

Keir P. The Maximum Score in Super Don Quix-ote. In Clifford A, Carvalhais M, Verdicchio M, editors, xCoAx 2015: Proceedings of the Third Conference on Computation, Communication, Aesthetics and X. University of Porto. 2015. p. 304-309. (xCoAx: Proceedings of the Conference on Computation, Communication, Aesthetics and X).