The Impact of ICT and Games Based Learning on Content and Language Integrated Learning

    Research output: Contribution to conferencePaper

    Abstract

    Content and Language Integrated Learning (CLIL) as a form of bilingual education has become very
    popular over recent years [1]. From research conducted in Europe it appears that CLIL provision in its
    different types is present in the vast majority of European countries, with the exception of only six [1].
    Content and Language Integrated Learning (CLIL) is a dual-focused educational approach in which
    an additional language is used for the learning and teaching of both content and language with each
    being interwoven [2].
    From research conducted recently by the authors among the 238 CLIL teachers and practitioners in
    more than thirty (mostly European) countries, it was found that ICT and games based learning in
    particular is already widely used in this area. However, there were also numerous instances of CLIL
    teachers recognising the benefits of using ICT and games based learning whilst at the same time
    identifying a number of key barriers and challenges that made it difficult for them to adopt such
    technologies.
    This paper will examine how Information and Communication Technologies can enhance the process
    of learning both language and non language subjects integrated in CLIL, as well as identifying the
    problems that many CLIL teachers potentially face. The paper will make a number of
    recommendations that can be implemented in order to make it easier for CLIL teachers to more
    widely adopt ICT and games based learning in their teaching.
    Original languageEnglish
    Publication statusPublished - 2011
    Event4th International Conference ICT for Language Learning - Florence, Italy
    Duration: 20 Oct 201121 Oct 2011

    Conference

    Conference4th International Conference ICT for Language Learning
    Country/TerritoryItaly
    CityFlorence
    Period20/10/1121/10/11

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