The dystopian networked metropolis, gamified

Research output: Contribution to specialist publicationArticle

Abstract

Article exploring implications of Ubisoft's 'Watch Dogs" video game
Original languageEnglish
Specialist publicationSustainable Cities Collective
PublisherSustainable Cities Collective
Publication statusPublished - 12 Aug 2012

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Keywords

  • virtual reality
  • urbanism
  • cities
  • video games
  • cultural studies
  • media studies

Cite this

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title = "The dystopian networked metropolis, gamified",
abstract = "Article exploring implications of Ubisoft's 'Watch Dogs{"} video game",
keywords = "virtual reality, urbanism, cities, video games, cultural studies, media studies",
author = "Graham Jeffery",
year = "2012",
month = "8",
day = "12",
language = "English",
journal = "Sustainable Cities Collective",
publisher = "Sustainable Cities Collective",
address = "United States",

}

The dystopian networked metropolis, gamified. / Jeffery, Graham.

In: Sustainable Cities Collective, 12.08.2012.

Research output: Contribution to specialist publicationArticle

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PY - 2012/8/12

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AB - Article exploring implications of Ubisoft's 'Watch Dogs" video game

KW - virtual reality

KW - urbanism

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KW - video games

KW - cultural studies

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JF - Sustainable Cities Collective

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