The design of the RU EU? game: a game-based approach to help students’ exploring of European identity and values

Elizabeth Boyle*, Gavin Baxter, Ahanassios Jimoyiannis, Murray Leith, Duncan Sim, Arno Van Der Zwet, Graham Scott, Melody Terras, Panagiotis Tsiotakis, Hans Hummel, Jannicke Hauge, Petar Jandric

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The Erasmus+ funded RU EU? project aims to develop an innovative online game, the RU EU? game, that will help students across Europe to develop a better understanding of their own National and European identity and values, as well as those of others, and to challenge them about their attitudes and prejudices by tackling problem solving dilemmas relating to identity. It is hoped that the game will provide an engaging platform for young Europeans to confront some of the complex and confusing issues surrounding National and European identity at a time of change and increasing tension across Europe. The current paper describes the early stages of the game development life cycle for the RU EU? game. Definitions of and theory about European identity are presented since these will help to provide a rigorous theoretical underpinning for the game. We also provide a short account of the literature and resource reviews and the User Requirements Analysis, the early design tasks that have helped to guide our thinking about the game. Finally we consider our current thinking about the game itself.
Original languageEnglish
Title of host publicationTechnology and Innovation in Learning, Teaching and Education
Subtitle of host publicationFirst International Conference, TECH-EDU 2018, Thessaloniki, Greece, June 20–22, 2018, Revised Selected Papers
EditorsMeni Tsitouridou, José A. Diniz, Tassos A. Mikropoulos
PublisherSpringer Nature Switzerland AG
Pages120-133
Number of pages14
Volume993
ISBN (Electronic)9783030209544
ISBN (Print)9783030209537
DOIs
Publication statusPublished - 20 Jun 2018
EventTechnology and Innovation in Learning, Teaching and Education International Conference - Thessaloniki, Greece
Duration: 20 Jun 201822 Jun 2018
Conference number: 1

Publication series

NameCommunications in Computer and Information Science
PublisherSpringer
Volume993
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

ConferenceTechnology and Innovation in Learning, Teaching and Education International Conference
Abbreviated titleTECH-EDU 2018
CountryGreece
CityThessaloniki
Period20/06/1822/06/18

Keywords

  • Educational games
  • User requirements analysis
  • European identity
  • National identity

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    Boyle, E., Baxter, G., Jimoyiannis, A., Leith, M., Sim, D., Van Der Zwet, A., Scott, G., Terras, M., Tsiotakis, P., Hummel, H., Hauge, J., & Jandric, P. (2018). The design of the RU EU? game: a game-based approach to help students’ exploring of European identity and values. In M. Tsitouridou, J. A. Diniz, & T. A. Mikropoulos (Eds.), Technology and Innovation in Learning, Teaching and Education: First International Conference, TECH-EDU 2018, Thessaloniki, Greece, June 20–22, 2018, Revised Selected Papers (Vol. 993, pp. 120-133). (Communications in Computer and Information Science ; Vol. 993). Springer Nature Switzerland AG. https://doi.org/10.1007/978-3-030-20954-4