Abstract
This paper reports on the main piloting of the StartUp_EU (http://www.startup.odl.org/) Lifelong Learning European Project. StartUp_EU aimed at simulating the excitement and creative innovation of starting up new company. The project developed a series of serious mini-games, an encompassing Web2.0 platform based on ILIAS Learning Content Management System (LCMS) and a collaborative competition for secondary school students, between 14 and 18 years of age, to inspire high tech entrepreneurship. 243 students participated in a competition completing a series of 8 tasks simulating the process of arriving at an idea for a business to a real product and creating an elevator pitch. Pre-competition and post-competition questionnaires were collected. The remainder of the paper presents the results of the pre-and post- questionnaires regarding participants' perception of the learning experience regarding entrepreneurship using serious games and Web 2.0.
Original language | English |
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Title of host publication | 2014 International Conference on Interactive Mobile Communication Technologies and Learning |
Publisher | IEEE |
Pages | 242-246 |
Number of pages | 5 |
ISBN (Electronic) | 9781479947423 |
DOIs | |
Publication status | Published - 2014 |
Event | 2014 International Conference on Interactive Mobile Communication Technologies and Learning - Mediterranean Palace Hotel, Thessaloniki, Greece Duration: 13 Nov 2014 → 14 Nov 2014 http://www.imcl-conference.org/imcl2014/ |
Conference
Conference | 2014 International Conference on Interactive Mobile Communication Technologies and Learning |
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Abbreviated title | IMCL2014 |
Country/Territory | Greece |
City | Thessaloniki |
Period | 13/11/14 → 14/11/14 |
Internet address |
Keywords
- secondary education
- serious games
- Web2.0
- game-based learning
- entrepreneurship