Specification and Design of a Generalized Assessment Engine for GBL Applications

Yaelle Chaudy, Thomas Connolly, Thomas Hainey

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The interest towards the introduction of Games-Based Learning (GBL) in education is increasing. Using computer games to assist the learning process offers a wide range of possibilities inconceivable in a traditional classroom. Assessment of the learner during game-play represents a key challenge for GBL. This task is time consuming and requires both technical and educational knowledge. However, careful consideration of the integration of assessment in GBL is crucial as assessment has a very important role in teaching and learning; it is essential for teachers to assess how much their students have achieved the learning goals of a lesson and learners rely on assessment to receive feedback on their work. This paper discusses the specification of a generalized assessment engine that could be integrated into any GBL application. This paper first reviews the literature on traditional assessment and approaches to assessment in GBL. Next, the paper analyses the characteristics of a range of existing GBL applications. Using these characteristics, the literature on assessment and the outline GBL assessment model proposed by Hainey et al. (2012), a refined assessment model is presented. Finally, based on the refined assessment model this paper proposes a specification for a generalised assessment engine, provides an outline design and discusses the implementation of this design.
Original languageEnglish
Title of host publicationPROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2
EditorsP Escudeiro, CV DeCarvalho
PublisherAcademic Conferences and Publishing Limited (ACPIL)
Pages105-114
ISBN (Print)978-1-909507-65-4
Publication statusPublished - 2013

Publication series

NameProceedings of the European Conference on Games-Based Learning
PublisherAcademic Conferences and Publishing Limited (ACPIL)
ISSN (Print)2049-0992

Keywords

  • games-based learning
  • assessment
  • assessment integration
  • assessment engine
  • assessment model

Cite this

Chaudy, Y., Connolly, T., & Hainey, T. (2013). Specification and Design of a Generalized Assessment Engine for GBL Applications. In P. Escudeiro, & CV. DeCarvalho (Eds.), PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2 (pp. 105-114). (Proceedings of the European Conference on Games-Based Learning). Academic Conferences and Publishing Limited (ACPIL).
Chaudy, Yaelle ; Connolly, Thomas ; Hainey, Thomas. / Specification and Design of a Generalized Assessment Engine for GBL Applications. PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. editor / P Escudeiro ; CV DeCarvalho. Academic Conferences and Publishing Limited (ACPIL), 2013. pp. 105-114 (Proceedings of the European Conference on Games-Based Learning).
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title = "Specification and Design of a Generalized Assessment Engine for GBL Applications",
abstract = "The interest towards the introduction of Games-Based Learning (GBL) in education is increasing. Using computer games to assist the learning process offers a wide range of possibilities inconceivable in a traditional classroom. Assessment of the learner during game-play represents a key challenge for GBL. This task is time consuming and requires both technical and educational knowledge. However, careful consideration of the integration of assessment in GBL is crucial as assessment has a very important role in teaching and learning; it is essential for teachers to assess how much their students have achieved the learning goals of a lesson and learners rely on assessment to receive feedback on their work. This paper discusses the specification of a generalized assessment engine that could be integrated into any GBL application. This paper first reviews the literature on traditional assessment and approaches to assessment in GBL. Next, the paper analyses the characteristics of a range of existing GBL applications. Using these characteristics, the literature on assessment and the outline GBL assessment model proposed by Hainey et al. (2012), a refined assessment model is presented. Finally, based on the refined assessment model this paper proposes a specification for a generalised assessment engine, provides an outline design and discusses the implementation of this design.",
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Chaudy, Y, Connolly, T & Hainey, T 2013, Specification and Design of a Generalized Assessment Engine for GBL Applications. in P Escudeiro & CV DeCarvalho (eds), PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. Proceedings of the European Conference on Games-Based Learning, Academic Conferences and Publishing Limited (ACPIL), pp. 105-114.

Specification and Design of a Generalized Assessment Engine for GBL Applications. / Chaudy, Yaelle; Connolly, Thomas; Hainey, Thomas.

PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. ed. / P Escudeiro; CV DeCarvalho. Academic Conferences and Publishing Limited (ACPIL), 2013. p. 105-114 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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T1 - Specification and Design of a Generalized Assessment Engine for GBL Applications

AU - Chaudy, Yaelle

AU - Connolly, Thomas

AU - Hainey, Thomas

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PY - 2013

Y1 - 2013

N2 - The interest towards the introduction of Games-Based Learning (GBL) in education is increasing. Using computer games to assist the learning process offers a wide range of possibilities inconceivable in a traditional classroom. Assessment of the learner during game-play represents a key challenge for GBL. This task is time consuming and requires both technical and educational knowledge. However, careful consideration of the integration of assessment in GBL is crucial as assessment has a very important role in teaching and learning; it is essential for teachers to assess how much their students have achieved the learning goals of a lesson and learners rely on assessment to receive feedback on their work. This paper discusses the specification of a generalized assessment engine that could be integrated into any GBL application. This paper first reviews the literature on traditional assessment and approaches to assessment in GBL. Next, the paper analyses the characteristics of a range of existing GBL applications. Using these characteristics, the literature on assessment and the outline GBL assessment model proposed by Hainey et al. (2012), a refined assessment model is presented. Finally, based on the refined assessment model this paper proposes a specification for a generalised assessment engine, provides an outline design and discusses the implementation of this design.

AB - The interest towards the introduction of Games-Based Learning (GBL) in education is increasing. Using computer games to assist the learning process offers a wide range of possibilities inconceivable in a traditional classroom. Assessment of the learner during game-play represents a key challenge for GBL. This task is time consuming and requires both technical and educational knowledge. However, careful consideration of the integration of assessment in GBL is crucial as assessment has a very important role in teaching and learning; it is essential for teachers to assess how much their students have achieved the learning goals of a lesson and learners rely on assessment to receive feedback on their work. This paper discusses the specification of a generalized assessment engine that could be integrated into any GBL application. This paper first reviews the literature on traditional assessment and approaches to assessment in GBL. Next, the paper analyses the characteristics of a range of existing GBL applications. Using these characteristics, the literature on assessment and the outline GBL assessment model proposed by Hainey et al. (2012), a refined assessment model is presented. Finally, based on the refined assessment model this paper proposes a specification for a generalised assessment engine, provides an outline design and discusses the implementation of this design.

KW - games-based learning

KW - assessment

KW - assessment integration

KW - assessment engine

KW - assessment model

M3 - Conference contribution

SN - 978-1-909507-65-4

T3 - Proceedings of the European Conference on Games-Based Learning

SP - 105

EP - 114

BT - PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2

A2 - Escudeiro, P

A2 - DeCarvalho, CV

PB - Academic Conferences and Publishing Limited (ACPIL)

ER -

Chaudy Y, Connolly T, Hainey T. Specification and Design of a Generalized Assessment Engine for GBL Applications. In Escudeiro P, DeCarvalho CV, editors, PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2. Academic Conferences and Publishing Limited (ACPIL). 2013. p. 105-114. (Proceedings of the European Conference on Games-Based Learning).