Serious games as a means to promote thinking about European identity: a case study of the design and development of the RU EU? game

Elizabeth Boyle, Melody Terras*, Murray Stewart Leith, Duncan Sim, Athanassios Jimoyiannis, Jannicke Baalsrud Hauge, Nadera Sultana Tany, Hans Hummel, Petar Jandric

*Corresponding author for this work

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Computer Science

Social Sciences

Psychology