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Self regulated Learning in Engineering and Computing Classrooms
Muhammad Zeeshan Shakir
, Muhammad Ali Imran
, Juan Pablo Casaseca
Research output
:
Contribution to conference
›
Abstract
›
peer-review
Overview
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Dive into the research topics of 'Self regulated Learning in Engineering and Computing Classrooms'. Together they form a unique fingerprint.
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Keyphrases
Class Competition
25%
Classroom Activities
25%
Computing Concepts
25%
Computing Problems
25%
Computing Technology
25%
Desire to Learn
25%
Desired Outcomes
50%
Educational Approach
25%
Educational Behavior
25%
Employability
25%
Engineering Problems
25%
Engineering Technology
25%
Extrinsic Motivation
50%
Final Exam
25%
First-year Experience
25%
Hands-on Lab
25%
Intrinsic Motivation
100%
Lab Experience
25%
Learning Collaborative
25%
Learning Path
25%
Learning Video
25%
Motivation
25%
Progressive Learning
75%
Research Portfolio
50%
Role Models
25%
Self-regulated Learners
25%
Self-regulated Learning
100%
Student Experience
25%
Student Interest
25%
Student Learning
50%
Student Motivation
50%
Student Role
25%
Video Research
25%
Computer Science
Computing Technology
25%
Desired Outcome
50%
Extrinsic Motivation
50%
Gain Knowledge
25%
Intrinsic Motivation
100%
Regulated Learning
100%
Related Concept
25%
Student Learner
25%