Activities per year
Abstract
We propose an artistic study of randomness as perceived by the viewer in terms of sculptures designed by means of 3D modelling tools. Two different methods are followed in the design of the shapes: one based on manual manipulations guided by random events, and one based on simulation of a physical system characterized by random parameters. The simulation method adds an extra parameter by which we can study randomness: time. The 3D printing process that gives the computational models of the shapes a physical embodiment adds an extra layer of randomness in terms of structural feasibility.
We propose a new approach to explore randomness in the form of sculptures
obtained with deformations of a sphere within a computational environment.
We have conceived two methods, one based on manual manipulations, the other
based on physics simulations. They provide similar results, but with slight methodological differences that can continue the debate on the relation between
aesthetics and randomness. A fundamental step in this research is to present
3D-printed embodiments of this way of tackling randomness. Not only the printing
process will add a further layer of elaboration to these shapes, in terms of warps
and collapses of critically thin parts, but it will also allow us to bring the discourse
among the audience in the form of a sculpture exhibition.
We propose a new approach to explore randomness in the form of sculptures
obtained with deformations of a sphere within a computational environment.
We have conceived two methods, one based on manual manipulations, the other
based on physics simulations. They provide similar results, but with slight methodological differences that can continue the debate on the relation between
aesthetics and randomness. A fundamental step in this research is to present
3D-printed embodiments of this way of tackling randomness. Not only the printing
process will add a further layer of elaboration to these shapes, in terms of warps
and collapses of critically thin parts, but it will also allow us to bring the discourse
among the audience in the form of a sculpture exhibition.
Original language | English |
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Publication status | Published - 2017 |
Event | xCoAx 2017: International Conference on Computation, Communication, Aesthetics and X - MNAC: Museu Nacional de Arte Contemporânea do Chiado, Lisbon, Portugal Duration: 6 Jul 2017 → 7 Jul 2017 Conference number: 5 http://2017.xcoax.org |
Keywords
- 3D printing
- Random Art
- Sculpture
Fingerprint
Dive into the research topics of 'Random Sculptures'. Together they form a unique fingerprint.Activities
- 1 Participation in conference
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xCoAx 2017
Verdicchio, M. (Organiser)
6 Jul 2017 → 7 Jul 2017Activity: Participating in or organising an event › Participation in conference
Research output
- 1 Book
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xCoAx 2017: Proceedings of the Fifth Conference on Computation, Communication, Aesthetics & X
Ribas, L. (Editor), Rangel, A. (Editor), Verdicchio, M. (Editor) & Carvalhais, M. (Editor), 27 Nov 2017, University of Porto. 389 p.Research output: Book/Report › Book › peer-review
Open Access