Psychology, Pedagogy, and Assessment in Serious Games

Thomas Connolly, Thomas Hainey, Elizabeth Boyle, Gavin Baxter, Moreno-Ger Pablo

Research output: Book/ReportBook

Abstract

As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training. Psychology, Pedagogy, and Assessment in Serious Games addresses this issue by offering empirical evidence for the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment. Emphasizing both the theory and practice in the learning and training of Serious Games, this book is useful to educationalists, researchers, sociologists, and psychologists interested in the potential of games to support learning and change behavior.
Original languageEnglish
Place of PublicationHershey, PA, USA
PublisherIdea Group Inc
ISBN (Electronic)9781466647749
ISBN (Print)9781466647732
DOIs
Publication statusPublished - 2014

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psychology
learning
leisure time
entertainment
psychologist
sociologist
evidence

Cite this

Connolly, Thomas ; Hainey, Thomas ; Boyle, Elizabeth ; Baxter, Gavin ; Pablo, Moreno-Ger. / Psychology, Pedagogy, and Assessment in Serious Games. Hershey, PA, USA : Idea Group Inc, 2014.
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Psychology, Pedagogy, and Assessment in Serious Games. / Connolly, Thomas; Hainey, Thomas; Boyle, Elizabeth; Baxter, Gavin; Pablo, Moreno-Ger.

Hershey, PA, USA : Idea Group Inc, 2014.

Research output: Book/ReportBook

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