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MoonBase VR: learning to program in a virtual reality game

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

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    Abstract

    The idea of computer programming is quite abstract and can be challenging for novices. Learning how to write code is like learning a foreign language, but without the ability to compare the new words with native ones. To overcome this obstacle to learning, current computer science teaching can employ many creative ways to teach coding. Visual aids can be used to transfer the basic concepts of programming across to new students; helping them visualize the functional elements of coding. Learning through gamification is a method also deployed by educators, and has been a proven technique to improve learning outcomes. In this study, our research aims were to investigate the gamification of computer programming using virtual reality. Immersive technology such as virtual reality provides a promising framework to deliver visualization and gamification to better convey foundational programming concepts. To test this theory, a virtual reality game was constructed which provided a self-directed learning path through a simple game narrative. Study participants (n=40) immersed within the virtual environment were provided with the opportunity to build a fundamental understanding of programming. The outcomes of the study showed that there is an interest to learn computer programming within a VR game such as this one.

    Original languageEnglish
    Title of host publication2023 the 8th International Conference on Information and Education Innovations, ICIEI 2023
    Place of PublicationNew York, NY
    PublisherAssociation for Computing Machinery
    Pages74-80
    Number of pages7
    ISBN (Electronic)9798400700613
    DOIs
    Publication statusPublished - 13 Apr 2023
    Event8th International Conference on Information and Education Innovations, ICIEI 2023 - Manchester, United Kingdom
    Duration: 13 Apr 202315 Apr 2023

    Conference

    Conference8th International Conference on Information and Education Innovations, ICIEI 2023
    Country/TerritoryUnited Kingdom
    CityManchester
    Period13/04/2315/04/23

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    Keywords

    • Computing
    • Education
    • Gamification
    • Programming
    • Virtual Reality

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