Abstract
The idea of computer programming is quite abstract and can be challenging for novices. Learning how to write code is like learning a foreign language, but without the ability to compare the new words with native ones. To overcome this obstacle to learning, current computer science teaching can employ many creative ways to teach coding. Visual aids can be used to transfer the basic concepts of programming across to new students; helping them visualize the functional elements of coding. Learning through gamification is a method also deployed by educators, and has been a proven technique to improve learning outcomes. In this study, our research aims were to investigate the gamification of computer programming using virtual reality. Immersive technology such as virtual reality provides a promising framework to deliver visualization and gamification to better convey foundational programming concepts. To test this theory, a virtual reality game was constructed which provided a self-directed learning path through a simple game narrative. Study participants (n=40) immersed within the virtual environment were provided with the opportunity to build a fundamental understanding of programming. The outcomes of the study showed that there is an interest to learn computer programming within a VR game such as this one.
Original language | English |
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Title of host publication | 2023 the 8th International Conference on Information and Education Innovations, ICIEI 2023 |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery |
Pages | 74-80 |
Number of pages | 7 |
ISBN (Electronic) | 9798400700613 |
DOIs | |
Publication status | Published - 13 Apr 2023 |
Event | 8th International Conference on Information and Education Innovations, ICIEI 2023 - Manchester, United Kingdom Duration: 13 Apr 2023 → 15 Apr 2023 |
Conference
Conference | 8th International Conference on Information and Education Innovations, ICIEI 2023 |
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Country/Territory | United Kingdom |
City | Manchester |
Period | 13/04/23 → 15/04/23 |
Keywords
- Computing
- Education
- Gamification
- Programming
- Virtual Reality