Measuring brand-related content in social media: a socialization theory perspective

Naghmeh Sabermajidi, Naser Valaei*, M.S. Balaji, See Kwong Goh

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

19 Citations (Scopus)
15 Downloads (Pure)

Abstract

Purpose
Building on consumer socialization theory, the purpose of this paper is to examine antecedents and consequences of generating and sharing brand-related content on social media in a restaurant context.

Design/methodology/approach
A scale development process was undertaken to develop the scale for brand-related user-generated content (BRUGC). Then the authors tested the antecedents and consequences of BRUGC using 375 responses obtained through a mall-intercept survey. The hypotheses were tested using structural equation modeling with AMOS.

Findings
Study findings revealed that age, time on Facebook, number of Facebook friends, Facebook usage intensity, and need for self-enhancement were key antecedents of both the generation and sharing of BRUGC. The results also indicated that gender, race and need for self-affirmation were not significantly related to generating and sharing BRUGC. Both generating and sharing BRUGC were positively associated with attitude and intentions toward the restaurants.

Originality/value
This study is the first to develop a BRUGC scale through a rigorous scale development process. It thus contributes to consumer socialization theory literature in considering social media as a socialization agent. The findings provide valuable insights for both academicians and social media managers and aid in enhancing BRUGC.
Original languageEnglish
Pages (from-to)1281-1302
Number of pages22
JournalInformation Technology & People
Volume33
Issue number4
Early online date15 Jan 2020
DOIs
Publication statusPublished - 19 Jun 2020
Externally publishedYes

Keywords

  • social media
  • Web 2.0
  • human-computer interaction (HCI)
  • interactive media
  • online community
  • computer-mediated communication (CMC)
  • self-affirmation
  • e-marketing
  • brand-related user-generated content
  • socialization agent
  • facebook use intensity
  • self-enhancement

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