Linking learning outcomes and game mechanics in the early stages of the RU EU? Project

Elizabeth Boyle*, Jannicke Baalsrud Hauge, Murray Leith, Duncan Sim, Hans Hummel, Petar Jandric, Athanassios Jimoyiannis

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)


The issue of national and European identity is driving many of the issues that are currently of concern to European citizens. The Erasmus+ funded RU EU? project aims to develop an innovative online game, the RU EU? game, that will help students across Europe to develop a better understanding of their own National and European identity and values, as well as those of others, and to challenge them about their attitudes and prejudices by tackling problem solving dilemmas relating to identity. It is hoped that the game will provide an engaging platform for young Europeans to confront some of the complex and confusing issues surrounding National and European identity at a time of change and increasing tension across Europe. This paper describes the early stages of the game design and focuses on characterizing the learning outcomes and game mechanics for the RU EU? game and bringing these together.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication7th International Conference, GALA 2018 Palermo, Italy, December 5–7, 2018 Proceedings
EditorsM. Gentile, M. Allegra, H. Söbke
PublisherSpringer London
Number of pages10
ISBN (Electronic)9783030115487
ISBN (Print)9783030115470
Publication statusPublished - 22 Jan 2019
EventGames and Learning Alliance conference - Palermo, Italy
Duration: 5 Dec 20187 Dec 2018

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
ISSN (Print)0302-9743


ConferenceGames and Learning Alliance conference
Abbreviated titleGALA 2018
Internet address


  • Serious games
  • European identity
  • RU EU? Project
  • Learning outcomes
  • Game mechanics


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