Learning with computer games or teacher: How it influences the learning experience and outcomes at primary school

Aishah Abdul Razak, Thomas M. Connolly

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to use constructivist learning approaches that promote challenge and enjoyment in learning. One of them is through the use of games-based learning (GBL) technologies in classroom education, where the students are not only expected to learn by playing computer games, but also creating computer games. Two teacher surveys were conducted across primary schools in two separate regions in the West of Scotland to identify how GBL is being implemented within primary schools. The results showed that the use of GBL, especially the game making approach, was very limited. Following the surveys, several school-based field works were conducted to identify and compare the learning experience and outcomes from the teachers' and students' perspectives when using GBL and non-GBL (the traditional) approaches. This paper summarizes the result of one case study conducted at one primary school in Scotland. The participants were the teacher and her students in Primary 4 level. They were exposed to learning times tables using two different approaches, one using computer games and the other one without the use of computer games. The findings have shown that the learning outcome is slightly better when using computer games. However, in terms of the learning experience, the teacher's pedagogical style has a great influence on the students' preferences and enjoyment in learning for both approaches. Overall, the findings have strengthened the fact that using computer games does not eliminate the role of the teacher. To maximize the potential of a GBL approach, more training and exposure to GBL are needed to help the teachers increase their understanding and capacity in using this approach. With proper support from the teacher, GBL can make learning more engaging, provide better learning outcomes and make the process of learning less tedious.
    Original languageEnglish
    Title of host publication2013 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)
    PublisherIEEE
    Pages1076-1083
    ISBN (Print)978-1-4673-6111-8
    Publication statusPublished - 2013

    Publication series

    NameIEEE Global Engineering Education Conference
    PublisherIEEE
    ISSN (Print)2165-9567

    Keywords

    • human computer interaction
    • games based learning
    • Computer aided instruction
    • Computers for education
    • teacher and students experience

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