Learning Styles in Adaptive Games-Based Learning

Mario Soflano, Thomas M Connolly, Thomas Hainey

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)


In classroom and online learning, there are benefits derived from delivering learning content in ways that match the student’s learning style. A similar result has also been found in games-based learning (GBL). While the learning contents can be adapted based on the student’s learning style identified by using a learning style questionnaire, it is possible that the student’s learning style may change when learning through GBL, which may cause misadaptation. To confirm whether learning style may change in GBL, an experimental study was conducted involving 60 students in Higher Education learning SQL (Structured Query Language). The results show that learning style identified by the learning style questionnaire may be different than the learning style identified in GBL. In this study, the students who were identified as having a picture-based learning style tended to maintain their learning style while those who were identified as having a text-based learning style tended to change their learning style.
Original languageEnglish
Title of host publicationInternational Joint Conference SOCO’13-CISIS’13-ICEUTE’13
EditorsÁlvaro Herrero, Bruno Baruque, Fanny Klett, Ajith Abraham, Václav Snášel, André C. P. L. F. de Carvalho, Pablo García Bringas, Ivan Zelinka, Héctor Quintián, Emilio Corchado
PublisherSpringer International Publishing AG
Number of pages9
ISBN (Print)978-3-319-01853-9
Publication statusPublished - 2014

Publication series

NameAdvances in Intelligent Systems and Computing
PublisherSpringer International Publishing


  • Adaptive games-based learning
  • adaptivity
  • learning style
  • SQL
  • RPG
  • NeverWinter Nights


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