Learning about Europe through educational gaming

Duncan Sim*, Elizabeth Boyle, Murray Stewart Leith, Alan Williams, Athanassios Jimoyiannis, Panagiotis Tsiotakis

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

6 Citations (Scopus)
32 Downloads (Pure)

Abstract

This paper explores the contribution to geography teaching which can be made by serious games. We describe the ways in which gaming has progressed from 'dissected maps' and jigsaws through board games, to the range of online games which are available today. We describe the development, in conjunction with European partner institutions, of a new game, entitled RU EU?, intended to raise student awareness of European issues, notably the question of European identity; this seems to be both important and topical at the time of Brexit. We describe the development and the nature of the game and its launch, and the feedback which we have received from students who have played it, and suggest that, while it is not necessarily a substitute for traditional lecture-style teaching, games such as this can provide an additional tool in the geography lecturer’s armoury.
Original languageEnglish
Pages (from-to)155-161
Number of pages7
JournalJournal of Geography in Higher Education
Volume45
Issue number1
Early online date9 Aug 2020
DOIs
Publication statusE-pub ahead of print - 9 Aug 2020

Keywords

  • serious games
  • online games
  • board games
  • Europe
  • identity

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