Assessment is a crucial aspect of any teaching and learning process. New tools such as educational games offer promising advantages: they can personalise feedback to students and save educators time by automating the assessment process. However, while many teachers agree that educational games increase motivation, learning and retention, few are ready to fully trust them as an assessment tool. A likely reason behind this lack of trust is that educational games are distributed as black-boxes, unmodifiable by educators and not providing enough insight about the gameplays. This chapter presents three systematic literature reviews looking into the integration of assessment, feedback and learning analytics in educational games. It then proposes a framework and present a fully developed engine. The engine is used by both developers and educators. Designed to separate game and assessment, it allows teachers to modify the assessment after distribution and visualise gameplay data via a learning analytics dashboard.
|Title of host publication||Handbook of Research on E-Assessment in Higher Education|
|Editors||Ana Azevedo, José Azevedo|
|Publisher||Idea Group Inc|
|Number of pages||43|
|ISBN (Print)||9781522559368, 1522559361|
|Publication status||Published - 14 Sep 2018|
Chaudy, Y., & Connolly, T. M. (2018). Integrating assessment, feedback, and learning analytics in educational games: literature review and design of an assessment engine. In A. Azevedo, & J. Azevedo (Eds.), Handbook of Research on E-Assessment in Higher Education (pp. 127-169). Idea Group Inc. https://doi.org/10.4018/978-1-5225-5936-8.ch006