How to Teach Entrepreneurship Using Serious Games and Web 2.0

A. Protopsaltis, S. Hetzner, S. Borotis, T. Connolly, T. Hainey

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)


This paper reports on the main piloting of the Start Up EU project ( Start Up EU targets secondary schools and simulates the process of starting up a high tech company. The project developed a series of mini-games, a Web2.0 platform and a collaborative competition for students, between 14 and 18 years of age. 243 students participated in the competition, completing a series of 8 tasks, starting from a business idea to a product and creating an elevator pitch. Pre-competition and post-competition questionnaires were collected and the results on participants' perception of the learning experience regarding entrepreneurship using serious games and Web 2.0 technologies, presented here.
Original languageEnglish
Title of host publicationIEEE 14th International Conference on Advanced Learning Technologies (ICALT), 2014
Number of pages3
ISBN (Print)978-1-4799-4038-7
Publication statusPublished - 2014


  • Internet
  • computer aided instruction
  • educational institutions
  • innovation management
  • management education
  • risk management
  • serious games (computing)
  • teaching
  • StartUp_EU project
  • Web 2.0 platform
  • Web 2.0 technologies
  • elevator pitch
  • entrepreneurship teaching
  • high tech company
  • secondary schools
  • serious games
  • Europe
  • Games
  • Materials
  • Web2.0
  • entrepreneurship
  • game-based learning
  • secondary education


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