Abstract
This paper reports on the main piloting of the Start Up EU project (http://startup-eu.net/). Start Up EU targets secondary schools and simulates the process of starting up a high tech company. The project developed a series of mini-games, a Web2.0 platform and a collaborative competition for students, between 14 and 18 years of age. 243 students participated in the competition, completing a series of 8 tasks, starting from a business idea to a product and creating an elevator pitch. Pre-competition and post-competition questionnaires were collected and the results on participants' perception of the learning experience regarding entrepreneurship using serious games and Web 2.0 technologies, presented here.
Original language | English |
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Title of host publication | IEEE 14th International Conference on Advanced Learning Technologies (ICALT), 2014 |
Publisher | IEEE |
Pages | 227-229 |
Number of pages | 3 |
ISBN (Print) | 978-1-4799-4038-7 |
DOIs | |
Publication status | Published - 2014 |
Keywords
- Internet
- computer aided instruction
- educational institutions
- innovation management
- management education
- risk management
- serious games (computing)
- teaching
- StartUp_EU project
- Web 2.0 platform
- Web 2.0 technologies
- elevator pitch
- entrepreneurship teaching
- high tech company
- secondary schools
- serious games
- Europe
- Games
- Materials
- Web2.0
- entrepreneurship
- game-based learning
- secondary education