Gender differences in self-efficacy relating to collaborative learning in a 3D virtual world

Research output: Contribution to journalArticle

Abstract

This paper reports the findings of an empirical study involving 257 participants into the effects on self-efficacy resulting from the use of a 3D virtual world for communication and collaboration. Participants used the virtual world as part of team-based formal learning in tertiary education. The results suggest that use of the virtual world had a significant effect in
enhancing self-efficacy in a range of collaborative tasks, and that in relation to gender there was no significant difference between male and female participants.
Original languageEnglish
Pages (from-to)1-14
Number of pages14
JournalE-iED 2014 Proceedings
Publication statusPublished - 2014
Event4th European Immersive Education Summit - University of Applied Science BFI Vienna, Vienna, Austria
Duration: 24 Nov 201426 Nov 2014

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