Abstract
This paper reports the findings of an empirical study involving 257 participants into the effects on self-efficacy resulting from the use of a 3D virtual world for communication and collaboration. Participants used the virtual world as part of team-based formal learning in tertiary education. The results suggest that use of the virtual world had a significant effect in
enhancing self-efficacy in a range of collaborative tasks, and that in relation to gender there was no significant difference between male and female participants.
enhancing self-efficacy in a range of collaborative tasks, and that in relation to gender there was no significant difference between male and female participants.
Original language | English |
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Pages (from-to) | 1-14 |
Number of pages | 14 |
Journal | E-iED 2014 Proceedings |
Publication status | Published - 2014 |
Event | 4th European Immersive Education Summit - University of Applied Science BFI Vienna, Vienna, Austria Duration: 24 Nov 2014 → 26 Nov 2014 |