Skip to main navigation Skip to search Skip to main content

Gamifying flood resilience: serious games, playful placemaking, and blue green infrastructure planning

  • Sarah Crowe*
  • , Sue Dawson
  • , Husam AlWaer
  • *Corresponding author for this work

Research output: Contribution to journal › Article › peer-review

52 Downloads (Pure)

Abstract

Flooding in the UK is expected to become more frequent because of climate change, creating an urgent need for adaptation. In Scotland, national policy promotes placemaking approaches that integrate blue green infrastructure (BGI) into urban areas to enhance climate resilience and deliver social, environmental and economic benefits. Community engagement is central to this process, yet top down planning approaches often limit participation. Despite recognition of the value of collaborative approaches, guidance on implementation remains limited. The significance of this study lies in addressing this gap in participatory, place based climate adaptation planning.

The aim of this paper is to investigate how human centred, playful participatory methods, specifically serious games and LEGO® Serious Play®, can facilitate inclusive, place based adaptation planning. This aim is addressed through a qualitative analysis of three participatory workshops in Dundee and Broughty Ferry, Scotland, involving residents, students and practitioners. Using these methods within a placemaking framework, participants co designed locally grounded solutions. Workshop outputs were analysed using Template Analysis to examine adaptation solutions, flood mitigation functions and wider co benefits. Findings show the approach surfaced flood risk concerns alongside priorities including biodiversity, public amenity and wellbeing. The originality of this paper lies in demonstrating how playful, human centred methods support inclusive, context-sensitive climate adaptation planning.
Original languageEnglish
Pages (from-to)152-170
Number of pages19
Journal Urban Design and Planning
Volume179
Issue number3
Early online date24 Jun 2026
DOIs
Publication statusPublished - 11 Aug 2026
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities
  3. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities
  4. SDG 13 - Climate Action
    SDG 13 Climate Action

Keywords

  • blue green infrastructure
  • community participation
  • placemaking
  • serious games
  • serious play
  • sustainability
  • climate adaptation
  • urban design
  • flooding
  • gamify
  • town and city planning

Fingerprint

Dive into the research topics of 'Gamifying flood resilience: serious games, playful placemaking, and blue green infrastructure planning'. Together they form a unique fingerprint.

Cite this