Abstract
The use of virtual reality (VR) to simulate confrontational human behaviour has significant potential for use in training, where the recreation of uncomfortable feelings may help users to prepare for challenging real-life situations. In this paper we present a user study (n=68) in which participants experienced simulated confrontational behaviour performed by a virtual character either in immersive VR, or on a 2D display. Participants reported a higher elevation in anxiety in VR, which correlated positively with a perceived sense of physical space. Character believability was influenced negatively by visual elements of the simulation, and positively by behavioural elements, which complements findings from previous work. We recommend the use of VR for simulations of confrontational behaviour, where a realistic emotional response is part of the intended experience. We also discuss incorporation of domain knowledge of human behaviours, and carefully crafted motion-captured sequences, to increase users’ sense of believability.
Original language | English |
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Title of host publication | CHI '21 |
Subtitle of host publication | Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems |
Editors | Yoshifumi Kitamura, Aaron Quigley |
Place of Publication | New York, NY |
Publisher | ACM Press |
Number of pages | 10 |
ISBN (Print) | 9781450380966 |
DOIs | |
Publication status | Published - 8 May 2021 |
Event | 2021 CHI Conference on Human Factors in Computing Systems - Online Duration: 8 May 2021 → 13 May 2021 https://chi2021.acm.org/ (Conference website.) |
Conference
Conference | 2021 CHI Conference on Human Factors in Computing Systems |
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Abbreviated title | CHI '21 |
Period | 8/05/21 → 13/05/21 |
Internet address |
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Keywords
- virtual reality
- confrontational behaviour
- virtual character