Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool

A. Wilson, T. Connolly, T. Hainey, D. Moffat

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Computer games are an exceptionally popular medium across all age groups and have significantly impacted on the way that younger people and children spend their leisure time. Educationalists are hopeful that they will be able to utilise the positive attributes of computer games for educational purposes. There have been a number of studies associated with the application of computer games technology (or games-based learning) in tertiary education; however there is still insufficient evidence at this level to properly substantiate the use of computer games technology as a recognised educational approach. There have been even fewer studies gathering empirical evidence about the applicability of games-based learning in Primary Education. This paper will present the findings of an extensive literature review of the use of computer games and education with a specific focus on Primary Education where students have constructed their own computer games. This paper will also report the results of empirical work performed over an eight week period to introduce programming to younger school children using a computer game construction application. The results show that a sense of achievement was evident in most of the children as they participated in making a game.
Original languageEnglish
Title of host publicationProceedings of the 5th European Conference on Games Based Learning
EditorsDimitris Gouscos, Michalis Meimaris
PublisherAcademic Conferences and Publishing Limited (ACPIL)
Pages639-649
Number of pages11
ISBN (Print)9781908272188
Publication statusPublished - 2011

Fingerprint

computer game
schoolchild
programming
evaluation
primary education
leisure time
learning
evidence
age group
education
student

Keywords

  • evaluation
  • primary education
  • literature review
  • achievement
  • children
  • programming
  • game construction
  • video games
  • software
  • students
  • design
  • Education & Educational Research

Cite this

Wilson, A., Connolly, T., Hainey, T., & Moffat, D. (2011). Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool. In D. Gouscos, & M. Meimaris (Eds.), Proceedings of the 5th European Conference on Games Based Learning (pp. 639-649). Academic Conferences and Publishing Limited (ACPIL).
Wilson, A. ; Connolly, T. ; Hainey, T. ; Moffat, D. / Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool. Proceedings of the 5th European Conference on Games Based Learning. editor / Dimitris Gouscos ; Michalis Meimaris. Academic Conferences and Publishing Limited (ACPIL), 2011. pp. 639-649
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Wilson, A, Connolly, T, Hainey, T & Moffat, D 2011, Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool. in D Gouscos & M Meimaris (eds), Proceedings of the 5th European Conference on Games Based Learning. Academic Conferences and Publishing Limited (ACPIL), pp. 639-649.

Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool. / Wilson, A.; Connolly, T.; Hainey, T.; Moffat, D.

Proceedings of the 5th European Conference on Games Based Learning. ed. / Dimitris Gouscos; Michalis Meimaris. Academic Conferences and Publishing Limited (ACPIL), 2011. p. 639-649.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AB - Computer games are an exceptionally popular medium across all age groups and have significantly impacted on the way that younger people and children spend their leisure time. Educationalists are hopeful that they will be able to utilise the positive attributes of computer games for educational purposes. There have been a number of studies associated with the application of computer games technology (or games-based learning) in tertiary education; however there is still insufficient evidence at this level to properly substantiate the use of computer games technology as a recognised educational approach. There have been even fewer studies gathering empirical evidence about the applicability of games-based learning in Primary Education. This paper will present the findings of an extensive literature review of the use of computer games and education with a specific focus on Primary Education where students have constructed their own computer games. This paper will also report the results of empirical work performed over an eight week period to introduce programming to younger school children using a computer game construction application. The results show that a sense of achievement was evident in most of the children as they participated in making a game.

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Wilson A, Connolly T, Hainey T, Moffat D. Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool. In Gouscos D, Meimaris M, editors, Proceedings of the 5th European Conference on Games Based Learning. Academic Conferences and Publishing Limited (ACPIL). 2011. p. 639-649