Evaluating Games-Based Learning

Thomas Hainey, Thomas Connolly

Research output: Contribution to journalArticlepeer-review

12 Citations (Scopus)

Abstract

A highly important part of software engineering education is requirements collection and analysis, one of the initial stages of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall system if performed incorrectly. As software engineering is a field with a reputation for producing graduate engineers who are ill-prepared for real-life software engineering contexts, this paper suggests that traditional educational techniques (e.g. role-play, live-through case studies and paper-based case studies) are insufficient in themselves. In an attempt to address this problem we have developed a games-based learning application to teach requirements collection and analysis at the tertiary education level. One of the main problems with games-based learning is that there is a distinct lack of empirical evidence supporting the approach. This paper will describe the evaluation of the requirements collection and analysis process using a newly developed framework for the evaluation of games-based learning and will focus on evaluation from a pedagogical perspective.
Original languageEnglish
Pages (from-to)57-71
Number of pages15
JournalInternational Journal of Virtual and Personal Learning Environments (IJVPLE)
Volume1
Issue number1
DOIs
Publication statusPublished - 2010

Fingerprint

Dive into the research topics of 'Evaluating Games-Based Learning'. Together they form a unique fingerprint.

Cite this