Skip to main navigation Skip to search Skip to main content

Engagement in digital entertainment games: A systematic review

  • Elizabeth A. Boyle
  • , Thomas M. Connolly
  • , Thomas Hainey
  • , James M. Boyle

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Since their introduction over 40 years ago, digital entertainment games have become one of the most popular leisure activities globally. While digital games clearly provide highly engaging activities, the nature of this engagement is not well understood. The current study aims to advance our understanding by reporting a systematic review of recent literature addressing engagement in computer games. The papers in the review comprise a sub-sample of papers relating to engagement in digital games that was selected from a broader literature search carried out on the outcomes and impacts of playing computer games. A diverse range of studies was identified that examined varied aspects of engagement in games including subjective experiences while playing games, the physiological concomitants of these experiences, motives for playing games, game usage and time spent playing games and the impact of playing on life satisfaction. A narrative review was carried out to capture these diverse aspects of engagement and to develop a more coherent understanding of engagement in computer games.
    Original languageEnglish
    Pages (from-to)771-780
    JournalComputers in Human Behavior
    Volume28
    Issue number3
    DOIs
    Publication statusPublished - May 2012

    Keywords

    • Engagement
    • Enjoyment
    • Entertainment
    • Computer games
    • Flow
    • Motives

    Fingerprint

    Dive into the research topics of 'Engagement in digital entertainment games: A systematic review'. Together they form a unique fingerprint.

    Cite this