EmojiHeroVR: a virtual reality game for collecting partially occluded emotional faces

Thorben Ortmann, Mirco Hülsemann, Qi Wang, Larissa Putzar

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Downloads (Pure)

Abstract

We present EmojiHeroVR, a Virtual Reality (VR) high-score game in which players reenact facial expressions to earn points. It provides an engaging method to collect emotional faces partially occluded by Head-Mounted Displays (HMDs), thereby promoting Facial Expression Recognition (FER) in VR settings. Developed using the Unity3D game engine, EmojiHeroVR integrates face detection and FER models via the Unity Sentis package. Results from a study with 37 participants who completed the Game Experience Questionnaire (GEQ) and Virtual Reality Sickness Questionnaire (VRSQ) indicate that EmojiHeroVR is an effective tool for data collection and offers an engaging experience for players.
Original languageEnglish
Title of host publication2024 12th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)
PublisherIEEE
Pages119-121
Number of pages3
ISBN (Electronic)9798331516451
ISBN (Print)9798331516468
DOIs
Publication statusE-pub ahead of print - 24 Apr 2025

Keywords

  • facial expressions
  • emotion recognition
  • virtual reality
  • affective game

Fingerprint

Dive into the research topics of 'EmojiHeroVR: a virtual reality game for collecting partially occluded emotional faces'. Together they form a unique fingerprint.

Cite this