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EmojiHeroVR: a study on facial expression recognition under partial occlusion from head-mounted displays

  • Thorben Ortmann
  • , Qi Wang
  • , Larissa Putzar

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    16 Downloads (Pure)

    Abstract

    Emotion recognition promotes the evaluation and enhancement of Virtual Reality (VR) experiences by providing emotional feedback and enabling advanced personalization. However, facial expressions are rarely used to recognize users' emotions, as Head-Mounted Displays (HMDs) occlude the upper half of the face. To address this issue, we conducted a study with 37 participants who played our novel affective VR game EmojiHeroVR. The collected database, EmoHeVRDB (EmojiHeroVR Database), includes 3,556 labeled facial images of 1,778 reenacted emotions. For each labeled image, we also provide 29 additional frames recorded directly before and after the labeled image to facilitate dynamic Facial Expression Recognition (FER). Additionally, EmoHeVrdbincludes data on the activations of 63 facial expressions captured via the Meta Quest Pro VR headset for each frame. Leveraging our database, we conducted a baseline evaluation on the static FER classification task with six basic emotions and neutral using the EfficientNet-B0 architecture. The best model achieved an accuracy of 69.84% on the test set, indicating that FER under HMD occlusion is feasible but significantly more challenging than conventional FER.
    Original languageEnglish
    Title of host publication2024 12th International Conference on Affective Computing and Intelligent Interaction (ACII)
    PublisherIEEE
    Pages80-88
    Number of pages9
    ISBN (Electronic)9798331516437
    ISBN (Print)9798331516444
    DOIs
    Publication statusE-pub ahead of print - 24 Apr 2025

    Publication series

    NameIEEE Conference Proceedings
    PublisherIEEE
    ISSN (Print)2156-8103
    ISSN (Electronic)2156-8111

    Keywords

    • facial expressions
    • emotion recognition
    • virtual reality
    • affective game

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