EmojiHeroVR: a study on facial expression recognition under partial occlusion from head-mounted displays

Thorben Ortmann, Qi Wang, Larissa Putzar

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Abstract

Emotion recognition promotes the evaluation and enhancement of Virtual Reality (VR) experiences by providing emotional feedback and enabling advanced personalization. However, facial expressions are rarely used to recognize users' emotions, as Head-Mounted Displays (HMDs) occlude the upper half of the face. To address this issue, we conducted a study with 37 participants who played our novel affective VR game EmojiHeroVR. The collected database, EmoHeVRDB (EmojiHeroVR Database), includes 3,556 labeled facial images of 1,778 reenacted emotions. For each labeled image, we also provide 29 additional frames recorded directly before and after the labeled image to facilitate dynamic Facial Expression Recognition (FER). Additionally, EmoHeVrdbincludes data on the activations of 63 facial expressions captured via the Meta Quest Pro VR headset for each frame. Leveraging our database, we conducted a baseline evaluation on the static FER classification task with six basic emotions and neutral using the EfficientNet-B0 architecture. The best model achieved an accuracy of 69.84% on the test set, indicating that FER under HMD occlusion is feasible but significantly more challenging than conventional FER.
Original languageEnglish
Title of host publication2024 12th International Conference on Affective Computing and Intelligent Interaction (ACII)
PublisherIEEE
Pages80-88
Number of pages9
ISBN (Electronic)9798331516437
ISBN (Print)9798331516444
DOIs
Publication statusE-pub ahead of print - 24 Apr 2025

Publication series

NameIEEE Conference Proceedings
PublisherIEEE
ISSN (Print)2156-8103
ISSN (Electronic)2156-8111

Keywords

  • facial expressions
  • emotion recognition
  • virtual reality
  • affective game

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