Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training

Thomas Hainey, Thomas Connolly, Elizabeth Boyle, Yaelle Chaudy, Aida Azadegan, Mario Soflano, Stephen Farrier, Frances Scott, Frances Barbour, Nina Roberts, Joanne Lawrie, Nick Wilson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The Scottish Social Services Council (SSSC) is the main regulatory body responsible for registering people who work in social services and is responsible for regulating their education and training. In Scotland there are currently 191, 000 social service workers who work with a variety of different people in a variety of different settings ranging from care home services for adults to early year settings such as nurseries and out of care clubs. Games-based Learning has developed a reputation with educationalists for being a potential form of supplementary learning and has been applied in a number of different subject areas. The current state of computer games technology allows the creation of games beyond that of 2D games or web-based eLearning games for increased engagement and immersion. It is therefore considered to be beneficial to use current computer games technology to create a realistic, 3D simulated practice environment for social and health care training. This paper will introduce a generic simulated practice environment developed in Unity for childhood practice training. The paper will describe the preliminary development of the games-based learning environment and discuss the implemented prototype. The paper presents an analysis of an expert evaluation that has been performed on this prototype and discusses future developmental directions.
Original languageEnglish
Title of host publicationPROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2
PublisherAcademic Conferences and Publishing Limited (ACPIL)
Pages159-166
ISBN (Print)978-1-910309-57-5
Publication statusPublished - 2014

Publication series

NameProceedings of the European Conference on Games-Based Learning
PublisherAcademic Conferences and Publishing Limited (ACPIL)
ISSN (Print)2049-0992

Keywords

  • 3D simulated practice environment
  • games-based learning
  • serious game
  • training
  • childhood practice
  • social work
  • subject matter experts

Cite this

Hainey, T., Connolly, T., Boyle, E., Chaudy, Y., Azadegan, A., Soflano, M., ... Wilson, N. (2014). Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training. In PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2 (pp. 159-166). (Proceedings of the European Conference on Games-Based Learning). Academic Conferences and Publishing Limited (ACPIL).
Hainey, Thomas ; Connolly, Thomas ; Boyle, Elizabeth ; Chaudy, Yaelle ; Azadegan, Aida ; Soflano, Mario ; Farrier, Stephen ; Scott, Frances ; Barbour, Frances ; Roberts, Nina ; Lawrie, Joanne ; Wilson, Nick. / Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training. PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2. Academic Conferences and Publishing Limited (ACPIL), 2014. pp. 159-166 (Proceedings of the European Conference on Games-Based Learning).
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title = "Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training",
abstract = "The Scottish Social Services Council (SSSC) is the main regulatory body responsible for registering people who work in social services and is responsible for regulating their education and training. In Scotland there are currently 191, 000 social service workers who work with a variety of different people in a variety of different settings ranging from care home services for adults to early year settings such as nurseries and out of care clubs. Games-based Learning has developed a reputation with educationalists for being a potential form of supplementary learning and has been applied in a number of different subject areas. The current state of computer games technology allows the creation of games beyond that of 2D games or web-based eLearning games for increased engagement and immersion. It is therefore considered to be beneficial to use current computer games technology to create a realistic, 3D simulated practice environment for social and health care training. This paper will introduce a generic simulated practice environment developed in Unity for childhood practice training. The paper will describe the preliminary development of the games-based learning environment and discuss the implemented prototype. The paper presents an analysis of an expert evaluation that has been performed on this prototype and discusses future developmental directions.",
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author = "Thomas Hainey and Thomas Connolly and Elizabeth Boyle and Yaelle Chaudy and Aida Azadegan and Mario Soflano and Stephen Farrier and Frances Scott and Frances Barbour and Nina Roberts and Joanne Lawrie and Nick Wilson",
note = "Conference: 8th European Conference on Games Based Learning (ECGBL) Location: Univ Appl Sci, Res & Training Ctr Culture & Comp Sci, Berlin, GERMANY Date: OCT 09-10, 2014",
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Hainey, T, Connolly, T, Boyle, E, Chaudy, Y, Azadegan, A, Soflano, M, Farrier, S, Scott, F, Barbour, F, Roberts, N, Lawrie, J & Wilson, N 2014, Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training. in PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2. Proceedings of the European Conference on Games-Based Learning, Academic Conferences and Publishing Limited (ACPIL), pp. 159-166.

Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training. / Hainey, Thomas; Connolly, Thomas; Boyle, Elizabeth; Chaudy, Yaelle; Azadegan, Aida; Soflano, Mario; Farrier, Stephen; Scott, Frances; Barbour, Frances; Roberts, Nina; Lawrie, Joanne; Wilson, Nick.

PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2. Academic Conferences and Publishing Limited (ACPIL), 2014. p. 159-166 (Proceedings of the European Conference on Games-Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training

AU - Hainey, Thomas

AU - Connolly, Thomas

AU - Boyle, Elizabeth

AU - Chaudy, Yaelle

AU - Azadegan, Aida

AU - Soflano, Mario

AU - Farrier, Stephen

AU - Scott, Frances

AU - Barbour, Frances

AU - Roberts, Nina

AU - Lawrie, Joanne

AU - Wilson, Nick

N1 - Conference: 8th European Conference on Games Based Learning (ECGBL) Location: Univ Appl Sci, Res & Training Ctr Culture & Comp Sci, Berlin, GERMANY Date: OCT 09-10, 2014

PY - 2014

Y1 - 2014

N2 - The Scottish Social Services Council (SSSC) is the main regulatory body responsible for registering people who work in social services and is responsible for regulating their education and training. In Scotland there are currently 191, 000 social service workers who work with a variety of different people in a variety of different settings ranging from care home services for adults to early year settings such as nurseries and out of care clubs. Games-based Learning has developed a reputation with educationalists for being a potential form of supplementary learning and has been applied in a number of different subject areas. The current state of computer games technology allows the creation of games beyond that of 2D games or web-based eLearning games for increased engagement and immersion. It is therefore considered to be beneficial to use current computer games technology to create a realistic, 3D simulated practice environment for social and health care training. This paper will introduce a generic simulated practice environment developed in Unity for childhood practice training. The paper will describe the preliminary development of the games-based learning environment and discuss the implemented prototype. The paper presents an analysis of an expert evaluation that has been performed on this prototype and discusses future developmental directions.

AB - The Scottish Social Services Council (SSSC) is the main regulatory body responsible for registering people who work in social services and is responsible for regulating their education and training. In Scotland there are currently 191, 000 social service workers who work with a variety of different people in a variety of different settings ranging from care home services for adults to early year settings such as nurseries and out of care clubs. Games-based Learning has developed a reputation with educationalists for being a potential form of supplementary learning and has been applied in a number of different subject areas. The current state of computer games technology allows the creation of games beyond that of 2D games or web-based eLearning games for increased engagement and immersion. It is therefore considered to be beneficial to use current computer games technology to create a realistic, 3D simulated practice environment for social and health care training. This paper will introduce a generic simulated practice environment developed in Unity for childhood practice training. The paper will describe the preliminary development of the games-based learning environment and discuss the implemented prototype. The paper presents an analysis of an expert evaluation that has been performed on this prototype and discusses future developmental directions.

KW - 3D simulated practice environment

KW - games-based learning

KW - serious game

KW - training

KW - childhood practice

KW - social work

KW - subject matter experts

M3 - Conference contribution

SN - 978-1-910309-57-5

T3 - Proceedings of the European Conference on Games-Based Learning

SP - 159

EP - 166

BT - PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2

PB - Academic Conferences and Publishing Limited (ACPIL)

ER -

Hainey T, Connolly T, Boyle E, Chaudy Y, Azadegan A, Soflano M et al. Development of an Immersive 3D Simulated Practice Environment for Social and Health Care Training. In PROCEEDINGS OF THE 8TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2014), VOLS 1 AND 2. Academic Conferences and Publishing Limited (ACPIL). 2014. p. 159-166. (Proceedings of the European Conference on Games-Based Learning).