Development and Evaluation of a Generic E-CLIL Web2.0 Games Engine

Thomas Hainey, Thomas Connolly

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Games-based learning is perceived by educationalists as a potentially highly motivational approach for learning and teaching at a supplementary level and is starting to be used more frequently at Primary Education (PE) and Secondary Education (SE) level. Content and Language Integrated Learning (CLIL) has also increased in popularity. CLIL is a bilingual educational approach where an additional language is used for the learning and teaching of both the language and the content and each are interwoven. This paper will discuss the development of a generic electronic Content and Language Integrated Learning (e-CLIL) Web2.0 games engine developed as part of the EU Comenius e-CLIL project by the University of the West of Scotland (UWS). The Web2.0 games engine directly answers the need for expanding, very quickly, the amount of content available (in any language) for teachers of CLIL. This paper will present an empirical evaluation of the piloting of the Web2.0 games engine. This paper will present both a student quantitative pilot evaluation consisting of 82 participants and a teacher quantitative pilot evaluation consisting of 18 participants of the e-CLIL Web2.0 games engine.
Original languageEnglish
Title of host publicationPROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2
EditorsP Escudeiro, CV DeCarvalho
PublisherAcademic Conferences and Publishing Limited (ACPIL)
Pages198-207
ISBN (Print)978-1-909507-65-4
Publication statusPublished - 2013

Publication series

NameProceedings of the European Conference on Games-Based Learning
PublisherAcademic Conferences and Publishing Limited (ACPIL)
ISSN (Print)2049-0992

Keywords

  • empirical evidence
  • Web2.0 games engine
  • CLIL
  • e-CLIL
  • electronic-content language integrated learning
  • evaluation
  • student
  • teacher
  • quantitative
  • pilot

Cite this

Hainey, T., & Connolly, T. (2013). Development and Evaluation of a Generic E-CLIL Web2.0 Games Engine. In P. Escudeiro, & CV. DeCarvalho (Eds.), PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2 (pp. 198-207). (Proceedings of the European Conference on Games-Based Learning). Academic Conferences and Publishing Limited (ACPIL).