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Development and Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level
Thomas Hainey
, Thomas Connolly
, Elizabeth Boyle
School of Computing, Engineering and Physical Sciences
Research output
:
Chapter in Book/Report/Conference proceeding
›
Conference contribution
2
Citations (Scopus)
Overview
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Dive into the research topics of 'Development and Evaluation of a Game to Teach Requirements Collection and Analysis in Software Engineering at Tertiary Education Level'. Together they form a unique fingerprint.
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Keyphrases
Requirements Collection
100%
Software Engineering
100%
Tertiary Education
100%
Requirements Analysis
100%
Education Level
100%
Software Engineering Education
50%
Game-based Learning
50%
Educational Techniques
25%
Traditional Techniques
25%
Role-play
25%
Software Development Life Cycle
25%
Pedagogical Perspective
25%
Group Design
25%
Overall System
25%
Conceptual Work
25%
Pretest-posttest
25%
Learning Application
25%
Group Experimental
25%
Application Lifecycle
25%
Control Test
25%
Paper-based
25%
Database Applications
25%
Computer Science
Software Engineering
100%
Higher Education
100%
Case Study
66%
Software Engineering Education
66%
game based learning
66%
Software Development Lifecycle
33%
Application Lifecycle
33%
Traditional Method
33%
Database Application
33%