Abstract
We discuss an approach to formalise game playing behaviour for human and AI players. The presented outline for an implementation facilitates a high level description to steer the AI in games designed for behavioural experiments.
| Original language | English |
|---|---|
| Title of host publication | IEEE Jordan Conference on Applied Electrical Engineering and Computing Technologies (AEECT), 2011 |
| Publisher | IEEE |
| Pages | 1-7 |
| Number of pages | 7 |
| ISBN (Print) | 978-1-4577-1083-4 |
| DOIs | |
| Publication status | Published - 1 Dec 2011 |
Keywords
- artificial intelligence
- computer games
- psychology
- AI players
- game playing behaviour design
- human player
- Artificial intelligence
- Computers
- Context
- Decision making
- Games
- Humans
- Psychology
- AI
- Behavioural Psychology
- Logic
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