Designing game playing behaviour for AI players

H. Hildmann, M. Crowe

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We discuss an approach to formalise game playing behaviour for human and AI players. The presented outline for an implementation facilitates a high level description to steer the AI in games designed for behavioural experiments.
Original languageEnglish
Title of host publicationIEEE Jordan Conference on Applied Electrical Engineering and Computing Technologies (AEECT), 2011
PublisherIEEE
Pages1-7
Number of pages7
ISBN (Print)978-1-4577-1083-4
DOIs
Publication statusPublished - 1 Dec 2011

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Keywords

  • artificial intelligence
  • computer games
  • psychology
  • AI players
  • game playing behaviour design
  • human player
  • Artificial intelligence
  • Computers
  • Context
  • Decision making
  • Games
  • Humans
  • Psychology
  • AI
  • Behavioural Psychology
  • Logic

Cite this

Hildmann, H., & Crowe, M. (2011). Designing game playing behaviour for AI players. In IEEE Jordan Conference on Applied Electrical Engineering and Computing Technologies (AEECT), 2011 (pp. 1-7). IEEE. https://doi.org/10.1109/AEECT.2011.6132532