Designing game playing behaviour for AI players

H. Hildmann, M. Crowe

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    We discuss an approach to formalise game playing behaviour for human and AI players. The presented outline for an implementation facilitates a high level description to steer the AI in games designed for behavioural experiments.
    Original languageEnglish
    Title of host publicationIEEE Jordan Conference on Applied Electrical Engineering and Computing Technologies (AEECT), 2011
    PublisherIEEE
    Pages1-7
    Number of pages7
    ISBN (Print)978-1-4577-1083-4
    DOIs
    Publication statusPublished - 1 Dec 2011

    Keywords

    • artificial intelligence
    • computer games
    • psychology
    • AI players
    • game playing behaviour design
    • human player
    • Artificial intelligence
    • Computers
    • Context
    • Decision making
    • Games
    • Humans
    • Psychology
    • AI
    • Behavioural Psychology
    • Logic

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