Abstract
UK higher education is increasingly prioritising active learning approaches in the project management curriculum. To meet this need, the “Manage It.” initiative was launched, where students co-create a tailored project simulation tool informed by user input. Through focus groups with students and lecturers, this study explores expectations and preferences toward the development of a new relevant simulation and highlights challenges in existing simulation experiences. Key findings identify the demand for an intuitive interface, structured on-boarding, contextual diversity, strong links between the experience and the academic learning outcomes, scaffolded approach to progression and reflective feedback. The insights provide a foundation for designing student-centered simulation tools that enhance both engagement and learning outcomes in UK project management education.
| Original language | English |
|---|---|
| Pages (from-to) | 1608-1614 |
| Number of pages | 7 |
| Journal | Procedia Computer Science |
| Volume | 278 |
| DOIs | |
| Publication status | Published - 24 Mar 2026 |
| Event | PROJMAN Conference Abu Dhabi - Duration: 26 Nov 2025 → 28 Nov 2025 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- experiential learning
- simulation design
- project management Pedagogy
- pedagogy
- higher education
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