Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies

Adedayo Bada, Jose M. Alcaraz-Calero, Qi Wang, Christos Grecos

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.
Original languageEnglish
Title of host publicationREAL-TIME IMAGE AND VIDEO PROCESSING 2014
PublisherSociety of Photo-Optical Instrumentation Engineers
Volume9139
ISBN (Print)978-1-62841-087-7
DOIs
Publication statusPublished - 2014

Publication series

NameProceedings of SPIE
PublisherSPIE
Volume9139
ISSN (Print)0277-786X

Keywords

  • 3D video streaming
  • virtualization
  • cloud gaming
  • cloud computing
  • benchmarking

Cite this

Bada, A., Alcaraz-Calero, J. M., Wang, Q., & Grecos, C. (2014). Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies. In REAL-TIME IMAGE AND VIDEO PROCESSING 2014 (Vol. 9139). [913906] (Proceedings of SPIE; Vol. 9139). Society of Photo-Optical Instrumentation Engineers. https://doi.org/10.1117/12.2051991