@inproceedings{9109c42b94ef48b9b6081dab48b0d0f3,
title = "Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies",
abstract = "This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.",
keywords = "3D video streaming, virtualization, cloud gaming, cloud computing, benchmarking",
author = "Adedayo Bada and Alcaraz-Calero, {Jose M.} and Qi Wang and Christos Grecos",
year = "2014",
doi = "10.1117/12.2051991",
language = "English",
isbn = "978-1-62841-087-7",
volume = "9139",
series = "Proceedings of SPIE",
publisher = "Society of Photo-Optical Instrumentation Engineers",
booktitle = "REAL-TIME IMAGE AND VIDEO PROCESSING 2014",
address = "United States",
}