Comparative analysis of video processing and 3D rendering for cloud video games using different virtualization technologies

Adedayo Bada, Jose M. Alcaraz-Calero, Qi Wang, Christos Grecos

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    This paper describes a comprehensive empirical performance evaluation of 3D video processing employing the physical/virtual architecture implemented in a cloud environment. Different virtualization technologies, virtual video cards and various 3D benchmarks tools have been utilized in order to analyse the optimal performance in the context of 3D online gaming applications. This study highlights 3D video rendering performance under each type of hypervisors, and other factors including network I/O, disk I/O and memory usage. Comparisons of these factors under well-known virtual display technologies such as VNC, Spice and Virtual 3D adaptors reveal the strengths and weaknesses of the various hypervisors with respect to 3D video rendering and streaming.
    Original languageEnglish
    Title of host publicationREAL-TIME IMAGE AND VIDEO PROCESSING 2014
    PublisherSociety of Photo-Optical Instrumentation Engineers
    Volume9139
    ISBN (Print)978-1-62841-087-7
    DOIs
    Publication statusPublished - 2014

    Publication series

    NameProceedings of SPIE
    PublisherSPIE
    Volume9139
    ISSN (Print)0277-786X

    Keywords

    • 3D video streaming
    • virtualization
    • cloud gaming
    • cloud computing
    • benchmarking

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